0, Alliance Keychain, The first time a friendly minion dies each combat, give its maximum stats to a random friendly minion.
0, Azeroth Model Globe, At the start of every two turns, gain 2 Gold and Discover a Tier 6 minion. (2 turns left!)
0, Bloodbound Earrings, After you cast 4 spells, this plays a Blood Gem on all your minions. (4 left!)
0, Bob-blehead, Gain 2 Gold. The Tavern no longer offers cards from Tier 1 or Tier 2.
0, Bubble Crown, Once you cast 10 spells, your Tavern spells give an extra +4/+4. (10 left!)
0, Crocheted Sungill, Start of Combat: Give the highest-Health minion from your hand +4/+4. When you have space, summon it for this combat only.
0, Dalaran Cheese Wheel, Minions in the Tavern have +1/+1. Improves every 4 times you Refresh. (4 left!)
0, Fountain Pen, Your Elementals that give stats grant an extra +2/+1.
0, Hoggy Bank, Start of Combat: Give your Quilboar "Deathrattle: Get 2 Blood Gems."
0, Investment Contract, After you Pass, reduce the Cost of upgrading the Tavern by (1).
0, Lesser Trinket, The Lesser Trinket Shop opens in 5 turns!5The Lesser Trinket Shop opens next turn!
0, Lightning in a Bottle, After the Tavern is Refreshed, give the stats of its highest-Attack minion to its lowest.
0, Lorewalker Scroll, Whenever you cast a spell on a minion, give it +4/+4.
0, Orb of the Unknown, Get a random Lesser Trinket.
0, Ornate Clock, Gain 2 Gold. Buy your Greater Trinket next turn instead of Turn 9.
0, Quilligraphy Set, Avenge (4): Your Blood Gems give an extra +1 Health this game.
0, Shadowy Elixir, Gain 5 Armor. After you play a Demon, deal 1 damage to your hero.
0, Ship in a Bottle, Start of Combat: Summon and get a random Pirate. It attacks immediately.
0, Shrine of Evolution, Transform all your minions into random Tier 4 minions.
0, Souvenir Stand, When you buy a Greater Trinket, this transforms into a copy of it.
0, Stormcoil Sticker, After 7 friendly minions die, get a random Mech. (7 left!)
0, Tarecgosa Sticker, Your left- and right-most Dragons permanently keep Bonus Keywords and stats gained in combat.
0, Tough Tusk Sticker, Blood Gems played from your hand give minions Divine Shield until next turn.
0, Wax Imprinter, Gain 2 Gold and take 2 damage. At the start of each turn, repeat this (if possible).
0, Worn Treasure Map, In two turns, gain 10 Gold. (Once per game.)
1, Artisanal Urn, Your Undead have +3 Attack.
1, Bazaar Sticker, One Tavern spell each turn costs Health instead of Gold to buy. (1 left!)
1, Beetle Band, Avenge (5): Summon a 2/2 Beetle. Give it Taunt.
1, Bleeding Heart, After 9 friendly minions die, get a random Undead. (9 left!)
1, Bluegill Flippers, After you cast a Tavern spell, give the left-most minion in your hand and warband +3/+3.
1, Book of Medivh, Discover a Tavern spell. At the start of each turn, Discover another.
1, Booty Bay Brew, Whenever you spend Gold, give a friendly Pirate +4/+2.
1, Burgling Claw, At the start of each turn, get a plain copy of the highest- Tier minion in your last opponent's warband.
1, Copper Coil, Whenever you Magnetize a minion, give it +2/+1 and improve this.
1, Cowrie Necklace, Tavern spells that give stats cost (2) less.
1, Deathly Phylactery, Discover a Deathrattle minion. Your first Deathrattle each combat triggers an extra time.
1, Dragonwing Glider, Whenever you play a card, give a friendly Dragon +4/+4.
1, Eclectic Shrine, Start of Combat: Give a friendly minion of each different type +3/+2. Improve this permanently.
1, Gem Donation, The first minion you sell each turn plays its Blood Gems on the 3 highest-Tier minions in the Tavern.
1, Goblin Wallet, At the end of each turn, increase your maximum Gold by 1.
1, Gold Pendant, Make a random friendly minion from Tier 4 or below Golden. At the start of each turn, repeat this.
1, Holy Mallet, Start of Combat: Give your left and right-most minions Divine Shield.
1, Innkeeper's Hearth, Discover a minion of your Tier. Set its stats to 12/12.
1, Kaleidoscope, Discover a Tier 7 minion. Lock it in your hand for 2 turns.
1, Lubber Sticker, The Tavern offers an extra Tavern spell whenever it is Refreshed. The first one you buy each turn costs (1) less.
1, Mama Bear Sticker, Whenever you summon a Beast, give it +4/+4.
1, Marine Signet, After you play 4 minions, get a random Tier 1 Tavern spell and improve this. (4 left!)
1, Nerglish Phrasebook, After you play a minion, give the left-most minion in your hand +3/+2.
1, Rendle Sticker, Steal the highest-Tier card from the Tavern. At the end of each turn, repeat this.
1, Sacrificial Altar, Remove all your minions. Gain 3 Gold for each removed.
1, Sous Chef Sticker, You can use your Hero Power an extra time each turn. After you use your Hero Power, gain (1) Gold.
1, Spell-powered Wrench, After you play a Magnetic minion, get a random Tavern spell.
1, Tiger Carving, Whenever a friendly minion takes damage, give a random friendly minion +3 Attack permanently.
1, Transcribing Typewriter, Get an extra copy of the next 2 minions you buy. (2 left!)
1, Trip Vouchers, In 2 turns, choose a Greater Trinket to buy and replace this. (2 turns left!)
1, Vash'jir Anemone, Start of Combat: Give your Naga +1 Health. (Improved by every 4 spells you've cast this game!)
2, Ancient Wishbone, Your Hero Power triggers twice.
2, Archaic Scroll, After you cast 6 spells, get a random Naga. (6 left!)
2, Azsharan Statuette, Get 3 random Spellcraft spells. At the start of each turn, get 3 more.
2, Bartend-o-Tron's Oilcan, Reduce the Cost of upgrading the Tavern by (3). At the start of each turn, repeat this.
2, Ceremonial Sword, Whenever a friendly minion attacks, give it +4 Attack.
2, Cliffdiver Sticker, At the end of each turn, give your left-most minion +3/+2. (Improved by each Battlecry you've triggered this turn!)
2, Colorful Compass, Get a random 92. At the start of each turn, get another.
2, Electromagnetic Device, Discover a Magnetic Mech. Whenever a friendly minion is Magnetized, give it +3/+3.
2, Explorer's Binoculars, Get three random Tier 4 minions.
2, Feral Talisman, Your minions have +2/+1.
2, Finley's Helmet, After the Tavern is Refreshed, give Murlocs in it +5/+5 and a random Bonus Keyword.
2, Gilded Anchor, At the end of each turn, give your Golden minions +3/+3.
2, Great Boar Sticker, Get 3 Blood Gems. Your Blood Gems give an extra +2/+1.
2, Horn of Summoning, Get six different Tier 1 minions.
2, Innkeeper's Stein, The Tavern offers an extra minion of a higher Tier whenever it is Refreshed.
2, Jewelry Box, Get a Blood Gem that gives a Quilboar Taunt, Divine Shield, or Reborn. At the start of each turn, repeat this.
2, Magician's Top Hat, Get two minions each from Tiers 1, 2, and 3.
2, Primordial Terrarium, After you play an Elemental, your next Tavern spell costs (1) less.
2, Putricide Sticker, Craft a custom Undead. At the start of every 2 turns, repeat this. (2 turns left!)
2, Reusable Batteries, The first time you buy a minion each turn, get a Magnetic Satellite with its stats.
2, Rockin' Music Box, Get a random Battlecry minion. At the start of each turn, get another.
2, Rusty Trident, Start of Combat: Give your Naga "Deathrattle: Get a random Spellcraft spell."
2, Shaman Prayer Beads, After you buy 2 Battlecry minions, get a random Battlecry minion. (2 left!)
2, Valorous Medallion, Start of Combat: Give your minions +2/+2.
2, War Drum, One Battlecry each turn triggers two extra times. (1 left!)
2, Water Wheel, After you play an Elemental, get a random Tavern spell. (Twice per turn.)
3, Baleful Incense, Start of Combat: Give your left- and right-most Undead Reborn.
3, Bird Feeder, Avenge (2): Give your minions +1/+1.
3, Blingtron's Sunglasses, After you summon a Mech in combat, give a friendly Mech Divine Shield.
3, Cursed Crystal, After the Tavern is Refreshed, give its minions +2/+2 this turn.
3, Demonic Tapestry, After you Refresh 4 times, the highest-Tier minion in the Tavern costs Health instead of Gold to buy. (4 left!)
3, Empowered Mirror, Become a copy of your teammate's Lesser Trinket.
3, Enigmatic Headstone, At the end of each turn, your Undead have +2 Attack this game (wherever they are).
3, Fungalmancer Sticker, After you sell 5 minions, get a random Murloc. (5 left!)
3, Glowing Gauntlet, Minions in the Tavern have +3/+3. The Tavern always has 7 cards.
3, Heart of the Forest, Your Tavern spells give an extra +1/+1. After you cast 5 Tavern spells, improve this. (5 left!)
3, Kodo Leather Pouch, After you buy a card, give two random friendly minions +2/+1.
3, Nomi Sticker, After you play an Elemental, give Elementals in the Tavern +2/+2 this game.
3, Replica Cathedral, Your first spell each turn casts an extra time.
3, Splinter of Aurum, When you have 15 Gold, get a random Golden Tier 5 minion. (Once per game.)
3, Tickatus Sticker, Discover a Tier 3 Darkmoon Prize. At the start of every three turns, repeat this. (3 turns left!)
3, Training Certificate, Start of Combat: Double the stats of your two lowest-Attack minions.
3, Unholy Sanctum, After you trigger a Deathrattle, give your right-most minion +2/+2 permanently.
3, Wicked Tome, Avenge (3): Your Tavern spells give an extra +1 Attack this game.
4, Auric Offering, At the end of each turn, give your left-most minion +4/+3. Repeat for each friendly Golden minion.
4, Charging Staff, At the end of each turn, give your minions with Divine Shield +3 Attack.
4, Common Thread, Pass a copy of the first card you buy each turn.
4, Lucky Tabby, After 7 friendly minions die, get a random Beast. (7 left!)
4, Pilgrimp Sticker, One Demon each turn costs Health instead of Gold to buy. (1 left!)
4, Scraper Sticker, Get a random Magnetic Mech. At the start of each turn, get another.
4, Summoning Sphere, Start of Combat: Summon a copy of your teammate's highest-Health minion.
4, The Eye of Dalaran, Whenever a friendly minion with no type dies, get a random Tavern spell.
5, Charm of Generosity, After your team Passes, give your minions +2 Attack.
5, Chromatic Tear, Get 2 random Chromadrakes. At the start of each turn, repeat this.
5, Comfy Coffin, After you cast a Tavern spell, your Undead have +1 Attack this game (wherever they are).
5, Mystery Cube, Choose from 2 new Lesser Trinkets to replace this for free. At the start of each turn, repeat this.
5, Staff of the Scourge, Avenge (5): Give a random friendly Undead Reborn.
5, Stegodon Portrait, Get a Stomping Stegodon. Start of Combat: Give your two left-most Beasts Divine Shield.
5, Sunken Anchor, Get 2 random Bounties. At the start of each turn, repeat this.
5, Yogg-Tastic Pastry, Spin the Wheel of Yogg-Saron. At the start of each turn, spin it again.
5, Yu'lon Sticker, Start of Combat: Make your highest-Tier Dragon Golden.
6, Portable Factory, Discover a Tier 4 minion with a type. At the start of each turn, get another copy of it.
6, Reflective Pendant, Get a plain copy of a random friendly minion. At the start of each turn, repeat this.
Greater Trinkets(109)
0, Aggem Sticker, At the end of your turn, this plays 7 Blood Gems on a friendly minion of each type.
0, Artisanal Urn, Your Undead have +12 Attack.
0, Battle Horn, Discover a Battlecry minion. Avenge (2): Trigger a friendly Battlecry.
0, Bob's Tip Jar, Gain 4 Gold. Increase your maximum Gold by 4.
0, Booty Bay Brew, Whenever you spend Gold, give a friendly Pirate +5/+6.
0, Cloud Serpent Horn, Avenge (3): Give the Attack of your right-most minion to another friendly Dragon.
0, Darnassus Pie, Minions in the Tavern have +1/+1 for each minion you've sold this turn.
0, Dragonwing Glider, Whenever you play a card, give a friendly Dragon +6/+4.
0, Gold-plated Compass, Make the next 92 you buy Golden. Gain 5 free Refreshes.
0, Greater Trinket, The Greater Trinket Shop opens in 8 turns!8The second Trinket Shop opens next turn!
0, Innkeeper's Hearth, Discover two Tier 6 minions. Set their stats to 20/20.
0, Jar o' Gems, After 2 friendly minions attack each combat, this plays a Blood Gem on all your Quilboar. (2 left!)
0, Kaleidoscope, Discover a Golden Tier 7 minion. Lock it in your hand for 2 turns.
0, Lavish Cape, Cast a random Tavern spell for each different friendly minion type. At the start of each turn, repeat this.
0, Portable Factory, Discover a Tier 5 minion with a type. At the start of each turn, get another copy of it.
0, S'Thara Sticker, After your last minion dies each combat, summon your first Demon that died with its maximum stats.
0, Shark Cannon, After you spend 9 Gold, give your Pirates +1/+1 and improve this. (9 Gold left!)
0, Tinyfin Onesie, Start of Combat: Your left-most minion gains the stats of the highest-Health minion in your hand.
0, Toxic Stinger, At the end of each turn, give a random friendly Murloc +8/+8 and Venomous.
0, Trusty Crowbar, Whenever you get a Pirate, give your left-most minion +12/+12.
0, Turbocharged Drill, Get 5 different Magnetic Mechs of ANY Tier.
0, Unholy Sanctum, After you trigger a Deathrattle, give your right-most minion +6/+4 permanently.
0, Ur'zul Sticker, After you play a Demon, another friendly Demon consumes a minion in the Tavern to gain its stats.
1, Charging Staff, At the end of each turn, give your minions with Divine Shield +7 Attack.
1, Chromatic Tear, Get 2 random Chromadrakes. After you play 7 Battlecry minions, repeat this. (7 left!)
1, Elementium Chest, Each combat, after 2 friendly Pirates attack, gain 1 Gold next turn. (2 left!)
1, Feral Talisman, Your minions have +8/+5.
1, Fountain Pen, Your Elementals that give stats grant an extra +4/+2.
1, Lava Lamp, After you sell 5 minions, get a random Elemental. (5 left!)
1, Lorewalker Scroll, Whenever you cast a spell on a minion, give it +10/+10.
1, Nerglish Phrasebook, After you play a minion, give the left-most minion in your hand +6/+6.
1, Powder Keg, Start of Combat: Give 3 friendly Pirates "Deathrattle: Summon a 1/1 Sky Pirate and give it this minion's Attack. It attacks immediately."
1, Protective Ring, Start of Combat: Give 4 random friendly Pirates Divine Shield.
1, Twin Sky Lanterns, When you have space, summon a copy of the first minion you summon each combat.
2, Bird Feeder, Avenge (2): Give your minions +4/+4.
2, Colorful Compass, Get 2 random 92. At the start of each turn, get 2 more.
2, Dalaran Cheese Wheel, Minions in the Tavern have +2/+2. Improves every 4 times you Refresh. (4 left!)
2, Dazzling Dagger, Your minions have +1 Attack. (Improved by every 4 spells you've cast this game!)
2, Electrode Attractor, Magnetic Mechs cost (2). The Tavern offers an extra one whenever it is Refreshed.
2, Extravagant Scale, When you spend 20 Gold, double your minions' Attack. (Twice per game.)
2, Gilded Anchor, At the end of each turn, give your Golden minions +10/+10.
2, Gilnean Thorned Rose, Avenge (3): Give your minions +3/+3 permanently and deal 1 damage to them.
2, Great Boar Sticker, Get 5 Blood Gems. Your Blood Gems give an extra +3/+3.
2, Horde Keychain, Your minions from Tier 3 or lower have +7/+5.
2, Marvelous Mushroom, Your Tavern spells give an extra +1/+1. At the start of each turn, improve this.
2, Mug of the Sire, Whenever you would summon a minion that doesn't fit in your warband, give your minions +5 Attack.
2, Peacebloom Candle, The first 3 Tavern spells you buy each turn are free. (3 left!)
2, Tiger Carving, Whenever a friendly minion takes damage, give a random friendly minion +5 Attack permanently.
2, Warband Whistle, Gain a free Refresh that contains plain copies of minions in your warband.
3, Copper Coil, Whenever you Magnetize a minion, give it +3/+3 and improve this.
3, Divine Signet, After a friendly minion loses Divine Shield, get a random Tavern spell. (4 times per combat.)
3, Empowered Mirror, Become a copy of your teammate's Greater Trinket.
3, Exquisite Dishware, At the end of each turn, get a random minion of each different type you control.
3, Fridge Magnet, Avenge (3): Get a random Magnetic minion.
3, Ghastly Sticker, Your end of turn effects trigger an extra time.
3, Guiding Candle, Your first two Refreshes each turn contain only Tier 6 cards. (2 left!)
3, Herald Sticker, Start of Combat: Trigger all friendly Deathrattles.
3, Magic Road Sign, After you sell your first minion each turn, Pass it.
3, Mecha-Jaraxxus Sticker, Get 2 random Magnetic Mecha-Demons. At the start of each turn, get 2 more.
3, Miniature Ship, After you cast a Tavern spell, give your Pirates +2/+2.
3, Murky Sticker, At the end of each turn, give your two left-most minions +1/+1. (Improved by your Battlecries triggered this game!)
3, Recycling Sticker, After you play an Elemental, gain a free Refresh.
3, Reinforced Shield, Whenever you summon a minion, give it Divine Shield. (5 times per combat.)
3, Valorous Medallion, Start of Combat: Give your minions +6/+6.
3, Wildfeather Duster, After you summon 6 Beasts, get a random Beast. (6 left!)
4, Beetle Band, Avenge (6): Summon two 2/2 Beetles. Give them Taunt.
4, Book of Medivh, Discover 2 Tavern spells. At the start of each turn, Discover 2 more.
4, Charming Panpipes, At the end of each turn, give your left-most minion +3/+3. After you cast a spell, improve this.
4, Faerie Dragon Scale, Whenever a friendly Dragon attacks, give it Divine Shield. (3 times per combat.)
4, Felburned Ledger, After your hero takes damage, your Tavern spells give an extra +1/+1 this turn.
4, Heart of the Forest, Your Tavern spells give an extra +1/+1. After you cast 5 Tavern spells from hand, improve this. (5 left!)
4, Ironforge Anvil, Start of Combat: Triple the stats of your minions with no type.
4, Kodo Leather Pouch, After you buy a card, give two random friendly minions +4/+4.
4, Mechagon Adapter, After a friendly Mech loses Divine Shield, give it Divine Shield. (3 times per combat.)
4, Nazjatar Postcard, After you play a Naga, get a random Spellcraft spell.
4, Nomi Sticker, After you play an Elemental, give Elementals in the Tavern +5/+5 this game.
4, Pagle's Fishing Rod, Get a random Tier 7 minion. At the start of each turn, get another.
4, Statue of Hir'eek, After 2 minions in the Tavern are consumed, get a random Tavern spell. (2 left!)
4, Transcribing Typewriter, Get an extra copy of the next 4 minions you buy. (4 left!)
4, Wicked Tome, Avenge (4): Your Tavern spells give an extra +1/+1 this game.
4, Young Murk-Eye Sticker, At the end of your turn, trigger your left and right- most minions' Battlecries.
5, All-Purpose Kibble, Whenever a friendly Beast attacks, give it +2 Attack and permanently improve this.
5, Blood Amulet, After you trigger a Deathrattle, this plays a permanent Blood Gem on 3 random friendly minions.
5, Blood Golem Sticker, Whenever a friendly Quilboar dies, summon a Golem with stats equal to its Blood Gems.
5, Bronze Timepiece, Start of Combat: Give each of your minions Health equal to half its Attack.
5, Cho'gall Sticker, Whenever your team plays a Golden minion, both you and your teammate get a Triple Reward.
5, Dramaloc Sticker, Start of Combat: Give your Murlocs the Attack of the highest-Attack minion in your hand.
5, Electromagnetic Device, Discover 2 Magnetic Mechs. Whenever a friendly minion is Magnetized, give it +4/+4.
5, Karazhan Chess Set, Start of Combat: Summon a copy of your left-most minion.
5, Nether Pendant, Minions in the Tavern have +2/+2. Improves every 3 times your hero takes damage outside combat. (3 left!)
5, Slamma Sticker, After you summon a Beast in combat, double its Attack.
5, The Eye of Sargeras, Every fourth card you buy costs Health instead of Gold. (3 left!)
5, Thornspike Pauldron, After you trigger a Deathrattle, your Blood Gems give an extra +2/+1 until next combat.
5, Wizard's Pipe, Whenever you cast a Tavern spell, give your minions with no type +4/+4.
6, Alliance Keychain, The first time a friendly minion dies each combat, give its maximum stats to 2 random friendly minions.
6, Bewitched Ribbon, Whenever you cast a spell, give your minions +1/+1 permanently. (+3/+2 while in combat!)
6, Bloodbound Earrings, After you cast 5 spells, this plays two Blood Gems on all your minions. (5 left!)
6, Comfy Coffin, After you cast a Tavern spell, your Undead have +2 Attack this game (wherever they are).
6, Fang Anklet, Start of Combat: Your Beasts have +1/+1 this combat. After you summon a Beast, improve this permanently.
6, Hogwash Basin, Start of Combat: This plays 3 Blood Gems on all your minions.
6, Quilligraphy Set, Avenge (4): Your Blood Gems give an extra +1/+1 this game.
6, Twin Sky Lanterns, When you have space, summon 2 copies of the first minion you summon each combat.
6, Upstart Embers, After you Refresh, double the stats of the highest- Health minion in the Tavern.
7, Boom Controller, When you have space, summon an exact copy of your first Mech that died each combat.
7, Designer Eyepatch, You only need 2 copies of a Pirate to make it Golden.
7, Emerald Dreamcatcher, Start of Combat: Set your Dragons' Attack to the highest in your warband.
7, Valdrakken Wind Chimes, Your Start of Combat effects trigger an extra time.
8, Darnassus Pie, Minions in the Tavern have +2/+2 for each minion you've sold this turn.
10, Moveout Box, Skip this turn. At the end of it, replace your warband with a copy of your teammate's.