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Battlegrounds Minions by Tribe
All (5)
- 3, Jumping Jack, After the first time this is sold, Pass it. 3/4
- 4, Mirror Monster, When you buy or Discover this, get an extra copy and Pass it. 4/4
- 5, Nightmare Par-tea Guest, Battlecry and Deathrattle: Get a Misplaced Tea Set. 3/3
- 6, One-Amalgam Tour Group, Whenever you play a card, give friendly minions of its Tier or lower +2/+1. 6/7
- 7, The Last One Standing, Rally: Give a friendly minion of each type +12/+12 permanently. 12/12
Beast (25)
- 1, Manasaber, Deathrattle: Summon two 0/1 Cublings with Taunt. 4/1
- 1, Surf n' Surf, Spellcraft: Give a minion "Deathrattle: Summon a 3/2 Crab" until next turn. 1/1
- 2, Humming Bird, Start of Combat: For the rest of this combat, your Beasts have +1 Attack. 1/4
- 2, Sewer Rat, Deathrattle: Summon a 2/3 Turtle with Taunt. 3/2
- 3, Hardy Orca, Taunt Whenever this takes damage, give your other minions +1/+1. 1/6
- 3, Sly Raptor, Deathrattle: Summon a random Beast. Set its stats to 6/6. 1/3
- 3, Sprightly Scarab, Choose One - Give a Beast +1/+1 and Reborn; or +4 Attack and Windfury. 3/1
- 4, Banana Slamma, After you summon a Beast in combat, double its Attack. 3/6
- 4, Hunting Tiger Shark, Battlecry: Discover a Beast. 3/5
- 4, Monstrous Macaw, Rally: Trigger your left-most Deathrattle (except this minion's). 5/4
- 4, Rylak Metalhead, Taunt Deathrattle: Trigger the Battlecry of an adjacent minion. 5/3
- 4, Shifty Snake, Deathrattle: Your teammate gets a random Deathrattle minion. 6/1
- 4, Stomping Stegodon, Rally: Give your other Beasts +3 Attack and this Rally. 4/4
- 4, Trigore the Lasher, Whenever another friendly Beast takes damage, gain +2 Health permanently. 9/3
- 4, Wyvern Outrider, Whenever this takes damage, gain a free Refresh. (3 times per turn.) 2/8
- 5, Iridescent Skyblazer, Whenever a friendly Beast takes damage, give a friendly Beast other than it +3/+2 permanently. 3/8
- 5, Lurking Leviathan, Whenever you summon a Beast, give it +2 Attack and improve this permanently. 3/8
- 5, Magnanimoose, Deathrattle: Summon a copy of a minion from your teammate's warband. Set its Health to 1 (except Magnanimoose). 5/2
- 5, Sewer Lord, Deathrattle: Summon two Sewer Rats that summon 2/3 Turtles with Taunt. 4/6
- 5, Sinrunner Blanchy, Reborn. This is Reborn with full stats and Bonus Keywords. 8/8
- 5, Spiked Savior, Taunt. Reborn. Deathrattle: Give your minions +1 Health and deal 1 damage to them. 8/2
- 6, Goldrinn, the Great Wolf, Deathrattle: For the rest of this combat, your Beasts have +8/+8. 8/8
- 6, P-0UL-TR-0N, Avenge (5): Gain Divine Shield and attack immediately. 10/10
- 6, Rabid Panther, After you play a Beast, give your Beasts +3/+3 and deal 1 damage to them. 4/8
- 7, Stalwart Kodo, After you summon a minion in combat, give it this minion's maximum stats. (3 times per combat.) 16/32
Demon (25)
- 1, Ominous Seer, Battlecry: The next Tavern spell you buy costs (1) less. 2/1
- 1, Picky Eater, Battlecry: Consume a random minion in the Tavern to gain its stats. 1/1
- 1, Wrath Weaver, After you play a Demon, deal 1 damage to your hero and gain +2/+1. 1/4
- 2, Laboratory Assistant, Battlecry: Add a Fodder to your next 3 Refreshes. 3/4
- 2, Soul Rewinder, After your hero takes damage, rewind it and give this +1 Health. 4/1
- 3, Felemental, Battlecry: Give minions in the Tavern +2/+1 this game. 3/3
- 3, Floating Watcher, Whenever your hero takes damage on your turn, gain +2/+2. 4/4
- 3, Leeching Felhound, This costs Health instead of Gold to buy. 3/3
- 4, Flaming Enforcer, At the end of your turn, consume the highest-Health minion in the Tavern to gain its stats. 4/5
- 4, Imposing Percussionist, Battlecry: Discover a Demon. Deal damage to your hero equal to its Tier. 4/4
- 4, Malchezaar, Prince of Dance, Two Refreshes each turn cost Health instead of Gold. (2 left!) 5/4
- 4, Woodland Defiler, At the end of your turn, add a Fodder to your next 3 Refreshes. 5/6
- 5, Ashen Corruptor, After your hero takes damage, rewind it and give minions in the Tavern +1/+1 this turn. 6/6
- 5, Bazaar Dealer, One Tavern spell each turn costs Health instead of Gold to buy. (1 left!) 4/6
- 5, Famished Felbat, At the end of your turn, your Demons each consume a minion in the Tavern to gain its stats. 6/3
- 5, Felfire Conjurer, At the end of your turn, your Tavern spells give an extra +1/+1 this game. 6/5
- 5, Man'ari Messenger, Battlecry: Minions in your team's Taverns have +1/+1 this game. 9/6
- 5, Shadowdancer, Taunt Deathrattle: Get a Staff of Enrichment. 5/3
- 5, Tichondrius, After your hero takes damage, give your Demons +3/+2. 3/6
- 5, Void Pup Trainer, Battlecry: Give minions in the Tavern from Tier 3 and below +3/+3 this game. 7/7
- 6, Batty Terrorguard, After you cast a Tavern spell, another friendly Demon consumes a minion in the Tavern to gain its stats. 6/2
- 6, Consummate Conqueror, Whenever a minion is consumed, give minions in the Tavern +1/+1 this turn. 9/7
- 6, Dark Dazzler, After your teammate sells a minion, gain its stats. (Once per turn.) 4/7
- 6, Twisted Wrathguard, After you sell a minion, add a Fodder to your next Refresh. 8/8
- 7, Champion of Sargeras, Battlecry and Deathrattle: Minions in the Tavern have +5/+5 this game. 10/10
Dragon (28)
- 1, Scarlet Survivor, Once this reaches 6 Attack, gain Divine Shield. 3/3
- 1, Twilight Hatchling, Deathrattle: Summon a 3/3 Whelp that attacks immediately. 1/1
- 1, Upbeat Frontdrake, At the end of every 3 turns, get a random Dragon. (3 turns left!) 1/1
- 2, Blazing Skyfin, After you trigger a Battlecry, gain +1/+1. 2/4
- 2, Sleepy Supporter, Rally: Give the minion to the right of this +2/+2. 4/3
- 2, Tarecgosa, This permanently keeps Bonus Keywords and stats gained in combat. 4/4
- 3, Amber Guardian, Taunt Start of Combat: Give another friendly Dragon +2/+2 and Divine Shield. 3/2
- 3, Black Chromadrake, Battlecry: Your Tavern spells give an extra +1 Health this game. 4/6
- 3, Blue Chromadrake, Battlecry: Get a random 2-Cost Tavern spell. 4/4
- 3, Bronze Chromadrake, Battlecry: Give your other Dragons +4/+2. 5/3
- 3, Doting Dracthyr, At the end of your turn, give your teammate's minions +1 Attack. 4/3
- 3, Green Chromadrake, Battlecry: Give your other Dragons +2/+4. 3/5
- 3, Red Chromadrake, Battlecry: Your Tavern spells give an extra +1 Attack this game. 6/4
- 3, Roaring Recruiter, Whenever another friendly Dragon attacks, give it +3/+1. 2/8
- 3, Timecap'n Hooktail, Whenever you cast a Tavern spell, give your minions +1 Attack. 1/4
- 4, Incubation Researcher, Avenge (3): Get a random Chromadrake. 2/8
- 4, Persistent Poet, Divine Shield. Adjacent Dragons permanently keep Bonus Keywords and stats gained in combat. 2/3
- 4, Prized Promo-Drake, Start of Combat: Give your Dragons +4/+4. 1/1
- 4, Twilight Broodmother, Deathrattle: Summon 2 Twilight Hatchlings. Give them Taunt. 5/3
- 5, Draconic Warden, Battlecry and Deathrattle: Get a random Chromadrake. 7/4
- 5, Felfire Conjurer, At the end of your turn, your Tavern spells give an extra +1/+1 this game. 6/5
- 5, Kalecgos, Arcane Aspect, After you trigger a Battlecry, give your Dragons +2/+2. 4/12
- 5, Selfless Sightseer, Battlecry: Increase your team's maximum Gold by (1). 6/2
- 6, Fire-forged Evoker, Start of Combat: Give your Dragons +2/+1. Improves permanently after you cast a Tavern spell. 8/5
- 6, Ignition Specialist, At the end of your turn, get 2 random Tavern spells. 8/8
- 6, Nightbane, Ignited, Taunt Deathrattle: Give 2 different friendly minions this minion's Attack. 16/8
- 6, Ring Bearer, Whenever a friendly minion attacks, cast Shiny Ring. 5/10
- 7, Obsidian Ravager, Rally: Deal damage equal to this minion's Attack to the target and an adjacent minion. 7/7
Elemental (23)
- 1, Crackling Cyclone, Divine Shield Windfury 2/1
- 1, Dune Dweller, Battlecry: Give Elementals in the Tavern +1/+1 this game. 3/2
- 2, Fire Baller, When you sell this, give your minions +1 Attack. Improve your future Ballers. 4/3
- 2, Gathering Stormer, When you sell this, your teammate gains 1 Gold. (Improves each turn!) 5/1
- 2, Sellemental, When you sell this, get a 3/3 Elemental. 3/3
- 2, Snow Baller, When you sell this, give your minions +1 Health. Improve your future Ballers. 3/4
- 3, Felemental, Battlecry: Give minions in the Tavern +2/+1 this game. 3/3
- 3, Technical Element, Magnetic Can Magnetize to both Mechs and Elementals. 5/6
- 3, Waveling, Deathrattle: After the Tavern is Refreshed this game, give a random minion in it +3/+3. 6/1
- 3, Wildfire Elemental, After this attacks and kills a minion, deal excess damage to an adjacent minion. 6/3
- 4, En-Djinn Blazer, Battlecry: After the Tavern is Refreshed this game, give a random minion in it +7/+7. 4/4
- 4, Feisty Freshwater, Deathrattle: You and your teammate each gain two free Refreshes. 6/4
- 4, Flaming Enforcer, At the end of your turn, consume the highest-Health minion in the Tavern to gain its stats. 4/5
- 4, Ichoron the Protector, Divine Shield Whenever you play an Elemental, give it Divine Shield until next turn. 3/1
- 4, Leyline Surfacer, Battlecry and Deathrattle: Get an Arcane Absorption. 4/6
- 4, Refreshing Anomaly, Battlecry: Gain 2 free Refreshes. 4/5
- 4, Tavern Tempest, Battlecry: Get a random Elemental. 2/2
- 5, Air Revenant, After you spend 7 Gold, cast Easterly Winds. (7 left!) 3/6
- 5, Firelands Fugitive, Battlecry: Get a Conflagration. 5/7
- 5, Living Azerite, Whenever you cast a Tavern spell, give Elementals in the Tavern +3/+2 this game. 6/5
- 6, Elemental of Surprise, Divine Shield This minion can triple with any Elemental. 8/8
- 6, Ultraviolet Ascendant, Start of Combat: Give your other Elementals +3/+2. (Improves after you play an Elemental!) 6/3
- 7, Stone Age Slab, After you buy a minion, give it +10/+10 and double its stats. (Once per turn.) 5/10
Mech (24)
- 1, Annoy-o-Tron, Taunt Divine Shield 1/2
- 1, Cord Puller, Divine Shield Deathrattle: Summon a 1/1 Microbot. 1/1
- 2, Alert Alarmist, Taunt Deathrattle: The next Tavern spell you buy costs (1) less. 2/2
- 2, Ancestral Automaton, Has +3/+2 for each other Ancestral Automaton you've summoned this game (wherever this is). 3/4
- 2, Metallic Hunter, Deathrattle: Get a Pointy Arrow. 4/2
- 3, Accord-o-Tron, Magnetic At the start of your turn, gain 1 Gold. 3/3
- 3, Annoy-o-Module, Magnetic Divine Shield Taunt 2/4
- 3, Deflect-o-Bot, Divine Shield Whenever you summon a Mech during combat, gain +2 Attack and Divine Shield. 3/2
- 3, Technical Element, Magnetic Can Magnetize to both Mechs and Elementals. 5/6
- 4, Auto Assembler, Magnetic Deathrattle: Summon an Ancestral Automaton. 2/2
- 4, Enchanted Sentinel, Magnetic Your Tavern spells give an extra +1/+1. 3/5
- 4, Holo Rover, Rally: Get a random Magnetic Mech. 4/4
- 4, Marquee Ticker, At the end of your turn, get a random Tavern spell. 3/7
- 4, Prosthetic Hand, Magnetic, Reborn Can Magnetize to Mechs or Undead. 3/1
- 5, Charging Czarina, Divine Shield Whenever you cast a Tavern spell, give your minions with Divine Shield +4 Attack. 4/1
- 5, Divine Sparkbot, Taunt, Divine Shield Deathrattle: Get a Sanctify. 4/2
- 5, Scrap Scraper, Deathrattle: Get a random Magnetic Mech. 6/5
- 5, Support System, At the end of your turn, give a minion in your teammate's warband Divine Shield. 4/5
- 6, Falling Sky Golem, Divine Shield. Has +4/+2 for each Deathrattle you've triggered this game (wherever this is). 4/2
- 6, Junk Jouster, After you Magnetize a minion, give your minions +5/+5. 8/7
- 6, Moonsteel Juggernaut, At the end of your turn, get two 6/6 Magnetic Satellites and improve this. 8/8
- 6, P-0UL-TR-0N, Avenge (5): Gain Divine Shield and attack immediately. 10/10
- 6, Transport Reactor, Magnetic Has +1/+1 for each time your team has Passed this game (wherever this is). 1/1
- 7, Polarizing Beatboxer, Whenever you Magnetize to a different minion, it also Magnetizes to this. 5/10
Murloc (24)
- 1, Flighty Scout, Start of Combat: If this minion is in your hand, summon a copy of it. 3/3
- 1, River Skipper, When you sell this, get a random Tier 1 minion. 1/1
- 2, Blazing Skyfin, After you trigger a Battlecry, gain +1/+1. 2/4
- 2, Expert Aviator, Rally: Summon the highest- Attack minion from your hand for this combat only. 3/4
- 2, Tad, When you sell this, get a random Murloc. 2/2
- 2, Very Hungry Winterfinner, Taunt Whenever this takes damage, give a minion in your hand +2/+1. 2/5
- 3, Bottom Feeder, At the end of your turn, you and your teammate each get a random Tier 1 card. 3/4
- 3, Mama Mrrglton, Battlecry: Give your other Murlocs +2 Attack. (Improved by each Mrrglton you played this game!) 5/3
- 3, Papa Mrrglton, Battlecry: Give your other Murlocs +2 Health. (Improved by each Mrrglton you played this game!) 3/5
- 3, Puddle Prancer, After this is Passed, gain +4/+4. 4/4
- 3, Scourfin, Deathrattle: Give a random minion in your hand +7/+7. 4/3
- 3, Shoalfin Mystic, When you sell this, your Tavern spells give an extra +1/+1 this game. 4/4
- 4, Bream Counter, While this is in your hand, after you play a Murloc, gain +5/+5. 5/5
- 4, Deepwater Chieftain, Battlecry and Deathrattle: Get a Deepwater Clan. 3/2
- 4, Diremuck Forager, Start of Combat: When you have space, summon the highest-Attack Murloc from your hand for this combat only. 5/6
- 4, King Bagurgle, Battlecry: Give all other Murlocs in your hand and board +4/+4. 4/4
- 5, Bile Spitter, Venomous Rally: Give another friendly Murloc Venomous. 1/10
- 5, Cousin Errgl, At the end of your turn, get a Mama Mrrglton or a Papa Mrrglton. 5/5
- 5, Mrglin' Burglar, After you play a Murloc, give a friendly minion and a minion in your hand +5/+5. 10/10
- 5, Primalfin Lookout, Battlecry: If you control another Murloc, Discover a Murloc. 3/2
- 6, Choral Mrrrglr, Start of Combat: Gain the stats of all the minions in your hand. 6/6
- 6, Magicfin Mycologist, Once per turn, after you buy a Tavern spell, get a 1/1 Murloc and teach it that spell. (1 left!) 4/8
- 6, Primitive Painter, After you play a card from Tier 3 or below, give your Murlocs +1/+2. 3/8
- 7, Futurefin, At the end of your turn, give this minion's stats to the left-most minion in your hand. 7/13
Naga (25)
- 1, Ominous Seer, Battlecry: The next Tavern spell you buy costs (1) less. 2/1
- 1, Surf n' Surf, Spellcraft: Give a minion "Deathrattle: Summon a 3/2 Crab" until next turn. 1/1
- 2, Lava Lurker, The first Spellcraft spell played from hand on this each turn is permanent. (1 left!) 2/5
- 2, Reef Riffer, Spellcraft: Give a minion stats equal to your Tier until next turn. 3/2
- 2, Shell Collector, Battlecry: Get a Tavern Coin. 4/3
- 2, Tide Raiser, Taunt Deathrattle: Cast Shifting Tide on an adjacent minion. 2/1
- 3, Deep Blue Crooner, Spellcraft: Give a minion +2/+2 until next turn. Improve your future Deep Blues. 2/2
- 3, Deep-Sea Angler, Spellcraft: Give a minion +2/+6 and Taunt until next turn. 2/3
- 3, Pufferquil, Whenever a spell is cast on this, gain Venomous until next turn. 2/6
- 4, Abyssal Bruiser, Divine Shield Has +1/+1 for each Tavern spell you've cast this game. 1/1
- 4, Private Chef, Spellcraft: Choose a minion. Get a different random minion of its type, then Pass it. 5/4
- 4, Rimescale Priestess, Spellcraft: Get a random Tavern spell that gives stats. 3/3
- 4, Seafloor Recruiter, Rally: Cast Chef's Choice on the minion to the right. 3/5
- 4, Waverider, Spellcraft: Give a minion +2/+2. If it's a Naga, also give it Windfury until next turn. 2/8
- 4, Zesty Shaker, Once per turn, when a Spellcraft spell is played on this, get a new copy of it. 6/7
- 5, Darkcrest Strategist, Spellcraft: Get a random Tier 1 Naga. (Improves each turn!) 4/5
- 5, Glowscale, Taunt Spellcraft: Give a minion Divine Shield until next turn. 4/6
- 5, Maelstrom Emergent, Your Tavern spells cast an extra time in combat. 2/7
- 5, Storm Splitter, Once per turn, after you Pass a Tavern spell, get a new copy of it. 5/5
- 5, Tranquil Meditative, Spellcraft: Your Tavern spells give an extra +1/+1 this game. 3/8
- 6, Groundbreaker, After you play a Naga, gain +1/+1. (Improved by every 4 spells you've cast this game!) 5/4
- 6, Ring Bearer, Whenever a friendly minion attacks, cast Shiny Ring. 5/10
- 6, Ruthless Queensguard, Battlecry, Deathrattle, and Rally: Cast Queen's Command. 3/3
- 6, Tidemistress Athissa, Whenever you cast a spell, give all your Naga +1/+1 permanently. 6/7
- 7, Sea Witch Zar'jira, Spellcraft: Choose a different minion in the Tavern to get a copy of. 4/5
Pirate (24)
- 1, Aureate Laureate, Divine Shield Battlecry: Make this minion Golden. 1/1
- 1, Southsea Busker, Battlecry: Gain 1 Gold next turn. 3/1
- 2, Defiant Shipwright, Whenever this gains Attack from other sources, gain +1 Health. 2/5
- 2, Freedealing Gambler, This minion sells for 3 Gold. 3/3
- 2, Surfing Sylvar, At the end of your turn, give adjacent minions +1 Attack. Repeat for each friendly Golden minion. 1/2
- 3, Gunpowder Courier, Whenever you spend 6 Gold, give your Pirates +2 Attack. (6 Gold left!) 3/6
- 3, Lost City Looter, Taunt At the end of your turn, get a random Bounty. 1/1
- 3, Peggy Sturdybone, Whenever a card is added to your hand, give another friendly Pirate +2/+1. 2/1
- 3, Plunder Pal, At the start of your turn, you and your teammate each gain 1 Gold. 2/2
- 3, Timecap'n Hooktail, Whenever you cast a Tavern spell, give your minions +1 Attack. 1/4
- 3, Wheeled Crewmate, Deathrattle: Reduce the Cost of upgrading your team's Taverns by (1). 6/3
- 4, Bigwig Bandit, Rally: Get a random Bounty. 4/6
- 4, Blade Collector, Also damages the minions next to whomever this attacks. 3/2
- 4, Dual-Wield Corsair, Whenever you spend 5 Gold, give two friendly Pirates +3/+4. (5 Gold left!) 3/4
- 4, Lovesick Balladist, Battlecry: Give a Pirate +1 Health. (Improved by each Gold you spent this turn!) 3/2
- 4, Roving Sailor, Battlecry: Give a friendly minion +2/+2. (Improved by each Tavern spell you cast this turn!) 7/3
- 5, Brazen Buccaneer, At the end of your turn, give your left-most Pirate +3/+3. Repeat for each card you played this turn. (0) 6/6
- 5, Proud Privateer, Your Bounties cast twice. 8/8
- 5, Shipwrecked Rascal, Battlecry and Deathrattle: Get a random Bounty. 5/4
- 6, Dastardly Drust, Whenever you get a Pirate, give your minions +2/+2. Give Golden ones +6/+6 instead. 5/4
- 6, Ship Jumper, Rally: Summon a Sky Pirate with this minion's Attack to attack the target first. 6/6
- 6, Ship Master Eudora, Deathrattle: Give your minions +8/+8. Golden ones keep it permanently. 10/5
- 6, Sky Admiral Rogers, After you spend 9 Gold, get a random Bounty. (9 Gold left!) 4/5
- 7, Captain Sanders, Battlecry: Make a friendly minion from Tier 6 or below Golden. 9/9
Quilboar (24)
- 1, Razorfen Geomancer, Battlecry: Get 2 Blood Gems. 2/1
- 1, Sun-Bacon Relaxer, When you sell this, get 2 Blood Gems. 2/3
- 2, Bristleback Bully, Taunt Deathrattle: Get a Blood Gem that also gives a Quilboar Taunt. 3/2
- 2, Generous Geomancer, Deathrattle: You and your teammate each get a Blood Gem. 1/1
- 2, Glowgullet Warlord, Deathrattle: Summon two 1/1 Quilboar with Taunt. This plays a Blood Gem on them. 2/2
- 3, Bristlemane Scrapsmith, After a friendly minion with Taunt dies, get a Blood Gem. 4/4
- 3, Moon-Bacon Jazzer, Battlecry: Your Blood Gems give an extra +1 Health this game. 2/5
- 3, Prickly Piper, Deathrattle: Your Blood Gems give an extra +1 Attack this game. 5/1
- 3, Pufferquil, Whenever a spell is cast on this, gain Venomous until next turn. 2/6
- 3, Skulking Bristlemane, Taunt Deathrattle: This plays a permanent Blood Gem on adjacent minions. 5/2
- 4, Dreaming Thornweaver, Avenge (3): Your Blood Gems give an extra +1 Health this game. 2/8
- 4, Fearless Foodie, Choose One - Your Blood Gems give an extra +1/+1 this game; or Get 4 Blood Gems. 2/4
- 4, Geomagus Roogug, Divine Shield. Whenever a Blood Gem is played on this, this plays a Blood Gem on a different friendly minion. 4/6
- 4, Hired Ritualist, Once per turn, after a Blood Gem is played on this, gain 2 Gold. 5/7
- 4, Redtusk Thornraiser, At the end of your turn, get a Blood Gem that also gives a Quilboar Reborn. 3/7
- 5, Darkgaze Elder, Whenever you spend 8 Gold, this plays two Blood Gems on all your Quilboar. (8 Gold left!) 6/8
- 5, Gem Smuggler, Battlecry: This plays 2 Blood Gems on all your other minions. 4/5
- 5, Hot-Air Surveyor, Blood Gems played from your hand cast an extra time. 4/8
- 5, Three Lil' Quilboar, Deathrattle: This plays 3 Blood Gems on all your Quilboar. 3/3
- 6, Bristlebach, Avenge (2): This plays 2 Blood Gems on all your Quilboar. 3/10
- 6, Earthsong Shaman, Windfury. At the end of your turn, play a Blood Gem on all your minions. Repeat for each Bonus Keyword this has. 4/5
- 6, Loyal Mobster, At the end of your turn, this plays a Blood Gem on all your teammate's minions. 6/5
- 6, Vinespeaker, After a friendly Deathrattle minion dies, your Blood Gems give an extra +1 Attack this game. 7/8
- 7, Sanguine Champion, Battlecry and Deathrattle: Your Blood Gems give an extra +1/+1 this game. 18/3
Undead (27)
- 1, Harmless Bonehead, Deathrattle: Summon two 1/1 Skeletons. 1/1
- 1, Risen Rider, Taunt Reborn 2/1
- 1, Rot Hide Gnoll, Has +1 Attack for each friendly minion that died this combat. 1/4
- 2, Eternal Knight, Has +4/+2 for each friendly Eternal Knight that died this game (wherever this is). 4/2
- 2, Nerubian Deathswarmer, Battlecry: Your Undead have +1 Attack this game (wherever they are). 1/4
- 2, Old Soul, After 15 friendly minions die while this is in your hand, make this Golden. (15 left!) 3/4
- 2, Scarlet Skull, Reborn Deathrattle: Give a friendly Undead +1/+2. 2/1
- 3, Cadaver Caretaker, Deathrattle: Summon three 1/1 Skeletons. 3/3
- 3, Dustbone Devastator, Rally: Your Undead have +1 Attack this game (wherever they are). 2/6
- 3, Handless Forsaken, Deathrattle: Summon a 2/1 Hand with Reborn. 2/1
- 3, Mummifier, Deathrattle: Give a different friendly Undead Reborn. 5/2
- 4, Friendly Geist, Deathrattle: Your Tavern spells give an extra +1 Attack this game. 6/3
- 4, Grave Narrator, Avenge (3): Your teammate gets a random minion of their most common type. 2/7
- 4, Plaguerunner, Deathrattle: Your Undead have +2 Attack this game, wherever they are. (+4 if this died outside combat!) 4/2
- 4, Prosthetic Hand, Magnetic, Reborn Can Magnetize to Mechs or Undead. 3/1
- 4, San'layn Scribe, Has +4/+4 for each of your team's San'layn Scribes that died this game (wherever this is). 4/4
- 5, Catacomb Crasher, Whenever you would summon a minion that doesn't fit in your warband, give your minions +2/+2 permanently. 4/10
- 5, Drustfallen Butcher, Avenge (3): Get a Butchering. 2/7
- 5, Eternal Tycoon, Avenge (5): Summon an Eternal Knight. It attacks immediately. 4/8
- 5, Sinrunner Blanchy, Reborn. This is Reborn with full stats and Bonus Keywords. 8/8
- 5, Skeletal Strafer, At the end of your turn, give your minions +1/+1. Avenge (2): Improve this permanently. 6/6
- 5, Wintergrasp Ghoul, Deathrattle: Get a Tomb Turning. 5/3
- 6, Deathly Striker, Avenge (4): Get a random Undead. Deathrattle: Summon it from your hand for this combat only. 8/8
- 6, Eternal Summoner, Reborn. Deathrattle: Summon 1 Eternal Knight. 8/1
- 6, Forsaken Weaver, After you cast a Tavern spell, your Undead have +2 Attack this game (wherever they are). 3/10
- 6, Nightbane, Ignited, Taunt Deathrattle: Give 2 different friendly minions this minion's Attack. 16/8
- 7, Stitched Salvager, Start of Combat: Destroy the minion to the left. Deathrattle: Summon an exact copy of it. (Except Stitched Salvager.) 16/4
Neutral (32)
- 1, Gluttonous Trogg, Once you buy 4 cards, gain +4/+4. (4 left!) 2/3
- 1, Passenger, The first time your team Passes each turn, gain +1/+2. 2/2
- 2, Friendly Saloonkeeper, Battlecry: Your teammate gets a Tavern Coin. 3/4
- 2, Intrepid Botanist, Choose One - Your Tavern spells give an extra +1 Attack this game; or +1 Health. 3/4
- 2, Oozeling Gladiator, Battlecry: Get two Slimy Shields that give +1/+1 and Taunt. 2/2
- 2, Patient Scout, When you sell this, Discover a Tier 1 minion. (Improves each turn!) 1/1
- 2, Prophet of the Boar, Taunt After you play a Quilboar, get a Blood Gem. 2/3
- 2, Wanderer Cho, One Pass each turn is free. (1 left!) 4/3
- 3, Deadly Spore, Venomous 1/1
- 3, Disguised Graverobber, Battlecry: Destroy a friendly Undead to get a plain copy of it. 4/4
- 3, Orc-estra Conductor, Battlecry: Give a minion +2/+2 (Improved by each Orc-estra your team has played this game). 4/4
- 4, Determined Defender, Taunt Deathrattle: Give adjacent minions +5/+5 and Taunt. 5/5
- 4, Egg of the Endtimes, After this is in your hand for 2 turns, choose a Tier 6 Dragon to hatch into. (2 turns left!) 0/5
- 4, Heroic Underdog, Stealth Rally: Gain the target's Attack. 1/10
- 4, Humon'gozz, Divine Shield Your Tavern spells give an extra +1/+2. 5/5
- 4, Mantid King, After your team Passes, randomly gain Venomous, Taunt, or Divine Shield until next turn. 3/3
- 4, Sin'dorei Straight Shot, Divine Shield, Windfury Rally: Remove Reborn and Taunt from the target. 3/4
- 4, Tortollan Blue Shell, If you lost your last combat, this minion sells for 5 Gold. 3/6
- 4, Tunnel Blaster, Taunt Deathrattle: Deal 3 damage to all minions. 3/7
- 5, Brann Bronzebeard, Your Battlecries trigger twice. 2/4
- 5, Cataclysmic Harbinger, At the end of your turn, get a copy of the last Tavern spell you cast. 6/10
- 5, Drakkari Enchanter, Your end of turn effects trigger twice. 1/5
- 5, Hog Watcher, Battlecry: Get a Blood Gem that also gives a Quilboar Divine Shield. 5/5
- 5, Kangor's Apprentice, Deathrattle: Summon plain copies of your first 2 Mechs that died this combat. 3/6
- 5, Leeroy the Reckless, Deathrattle: Destroy the minion that killed this. 6/2
- 5, Nalaa the Redeemer, Whenever you cast a Tavern spell, give a friendly minion of each type +4/+3. 5/6
- 5, Rodeo Performer, Battlecry: Discover a Tavern spell. 3/4
- 5, Titus Rivendare, Your Deathrattles trigger an extra time. 1/7
- 5, Well Wisher, Spellcraft: Pass a different non-Golden minion. 6/6
- 6, Balinda Stonehearth, Your spells that target friendly minions cast twice. 6/6
- 7, Highkeeper Ra, Battlecry, Deathrattle, and Rally: Get a random Tier 6 minion. 6/6
- 7, Sandy, Start of Combat: Transform into a copy of your teammate's highest- Health minion. 1/1