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Battlegrounds Minions by Tier
Tier 1 (23)
- Manasaber, Beast, Deathrattle: Summon two 0/1 Cublings with Taunt. 4/1
- Surf n' Surf, Beast/Naga, Spellcraft: Give a minion "Deathrattle: Summon a 3/2 Crab" until next turn. 1/1
- Picky Eater, Demon, Battlecry: Consume a random minion in the Tavern to gain its stats. 1/1
- Wrath Weaver, Demon, After you play a Demon, deal 1 damage to your hero and gain +2/+1. 1/4
- Ominous Seer, Demon/Naga, Battlecry: The next Tavern spell you buy costs (1) less. 2/1
- Scarlet Survivor, Dragon, Once this reaches 6 Attack, gain Divine Shield. 3/3
- Twilight Hatchling, Dragon, Deathrattle: Summon a 3/3 Whelp that attacks immediately. 1/1
- Upbeat Frontdrake, Dragon, At the end of every 3 turns, get a random Dragon. (3 turns left!) 1/1
- Crackling Cyclone, Elemental, Divine Shield Windfury 2/1
- Dune Dweller, Elemental, Battlecry: Give Elementals in the Tavern +1/+1 this game. 3/2
- Annoy-o-Tron, Mech, Taunt Divine Shield 1/2
- Cord Puller, Mech, Divine Shield Deathrattle: Summon a 1/1 Microbot. 1/1
- Flighty Scout, Murloc, Start of Combat: If this minion is in your hand, summon a copy of it. 3/3
- River Skipper, Murloc, When you sell this, get a random Tier 1 minion. 1/1
- Aureate Laureate, Pirate, Divine Shield Battlecry: Make this minion Golden. 1/1
- Southsea Busker, Pirate, Battlecry: Gain 1 Gold next turn. 3/1
- Razorfen Geomancer, Quilboar, Battlecry: Get 2 Blood Gems. 2/1
- Sun-Bacon Relaxer, Quilboar, When you sell this, get 2 Blood Gems. 2/3
- Harmless Bonehead, Undead, Deathrattle: Summon two 1/1 Skeletons. 1/1
- Risen Rider, Undead, Taunt Reborn 2/1
- Rot Hide Gnoll, Undead, Has +1 Attack for each friendly minion that died this combat. 1/4
- Gluttonous Trogg, Neutral, Once you buy 4 cards, gain +4/+4. (4 left!) 2/3
- Passenger, Neutral, The first time your team Passes each turn, gain +1/+2. 2/2
Tier 2 (37)
- Humming Bird, Beast, Start of Combat: For the rest of this combat, your Beasts have +1 Attack. 1/4
- Sewer Rat, Beast, Deathrattle: Summon a 2/3 Turtle with Taunt. 3/2
- Laboratory Assistant, Demon, Battlecry: Add a Fodder to your next 3 Refreshes. 3/4
- Soul Rewinder, Demon, After your hero takes damage, rewind it and give this +1 Health. 4/1
- Sleepy Supporter, Dragon, Rally: Give the minion to the right of this +2/+2. 4/3
- Tarecgosa, Dragon, This permanently keeps Bonus Keywords and stats gained in combat. 4/4
- Blazing Skyfin, Dragon/Murloc, After you trigger a Battlecry, gain +1/+1. 2/4
- Fire Baller, Elemental, When you sell this, give your minions +1 Attack. Improve your future Ballers. 4/3
- Gathering Stormer, Elemental, When you sell this, your teammate gains 1 Gold. (Improves each turn!) 5/1
- Sellemental, Elemental, When you sell this, get a 3/3 Elemental. 3/3
- Snow Baller, Elemental, When you sell this, give your minions +1 Health. Improve your future Ballers. 3/4
- Alert Alarmist, Mech, Taunt Deathrattle: The next Tavern spell you buy costs (1) less. 2/2
- Ancestral Automaton, Mech, Has +3/+2 for each other Ancestral Automaton you've summoned this game (wherever this is). 3/4
- Metallic Hunter, Mech, Deathrattle: Get a Pointy Arrow. 4/2
- Expert Aviator, Murloc, Rally: Summon the highest- Attack minion from your hand for this combat only. 3/4
- Tad, Murloc, When you sell this, get a random Murloc. 2/2
- Very Hungry Winterfinner, Murloc, Taunt Whenever this takes damage, give a minion in your hand +2/+1. 2/5
- Lava Lurker, Naga, The first Spellcraft spell played from hand on this each turn is permanent. (1 left!) 2/5
- Reef Riffer, Naga, Spellcraft: Give a minion stats equal to your Tier until next turn. 3/2
- Shell Collector, Naga, Battlecry: Get a Tavern Coin. 4/3
- Tide Raiser, Naga, Taunt Deathrattle: Cast Shifting Tide on an adjacent minion. 2/1
- Defiant Shipwright, Pirate, Whenever this gains Attack from other sources, gain +1 Health. 2/5
- Freedealing Gambler, Pirate, This minion sells for 3 Gold. 3/3
- Surfing Sylvar, Pirate, At the end of your turn, give adjacent minions +1 Attack. Repeat for each friendly Golden minion. 1/2
- Bristleback Bully, Quilboar, Taunt Deathrattle: Get a Blood Gem that also gives a Quilboar Taunt. 3/2
- Generous Geomancer, Quilboar, Deathrattle: You and your teammate each get a Blood Gem. 1/1
- Glowgullet Warlord, Quilboar, Deathrattle: Summon two 1/1 Quilboar with Taunt. This plays a Blood Gem on them. 2/2
- Eternal Knight, Undead, Has +4/+2 for each friendly Eternal Knight that died this game (wherever this is). 4/2
- Nerubian Deathswarmer, Undead, Battlecry: Your Undead have +1 Attack this game (wherever they are). 1/4
- Old Soul, Undead, After 15 friendly minions die while this is in your hand, make this Golden. (15 left!) 3/4
- Scarlet Skull, Undead, Reborn Deathrattle: Give a friendly Undead +1/+2. 2/1
- Friendly Saloonkeeper, Neutral, Battlecry: Your teammate gets a Tavern Coin. 3/4
- Intrepid Botanist, Neutral, Choose One - Your Tavern spells give an extra +1 Attack this game; or +1 Health. 3/4
- Oozeling Gladiator, Neutral, Battlecry: Get two Slimy Shields that give +1/+1 and Taunt. 2/2
- Patient Scout, Neutral, When you sell this, Discover a Tier 1 minion. (Improves each turn!) 1/1
- Prophet of the Boar, Neutral, Taunt After you play a Quilboar, get a Blood Gem. 2/3
- Wanderer Cho, Neutral, One Pass each turn is free. (1 left!) 4/3
Tier 3 (47)
- Jumping Jack, All, After the first time this is sold, Pass it. 3/4
- Hardy Orca, Beast, Taunt Whenever this takes damage, give your other minions +1/+1. 1/6
- Sly Raptor, Beast, Deathrattle: Summon a random Beast. Set its stats to 6/6. 1/3
- Sprightly Scarab, Beast, Choose One - Give a Beast +1/+1 and Reborn; or +4 Attack and Windfury. 3/1
- Floating Watcher, Demon, Whenever your hero takes damage on your turn, gain +2/+2. 4/4
- Leeching Felhound, Demon, This costs Health instead of Gold to buy. 3/3
- Felemental, Demon/Elemental, Battlecry: Give minions in the Tavern +2/+1 this game. 3/3
- Amber Guardian, Dragon, Taunt Start of Combat: Give another friendly Dragon +2/+2 and Divine Shield. 3/2
- Black Chromadrake, Dragon, Battlecry: Your Tavern spells give an extra +1 Health this game. 4/6
- Blue Chromadrake, Dragon, Battlecry: Get a random 2-Cost Tavern spell. 4/4
- Bronze Chromadrake, Dragon, Battlecry: Give your other Dragons +4/+2. 5/3
- Doting Dracthyr, Dragon, At the end of your turn, give your teammate's minions +1 Attack. 4/3
- Green Chromadrake, Dragon, Battlecry: Give your other Dragons +2/+4. 3/5
- Red Chromadrake, Dragon, Battlecry: Your Tavern spells give an extra +1 Attack this game. 6/4
- Roaring Recruiter, Dragon, Whenever another friendly Dragon attacks, give it +3/+1. 2/8
- Timecap'n Hooktail, Dragon/Pirate, Whenever you cast a Tavern spell, give your minions +1 Attack. 1/4
- Waveling, Elemental, Deathrattle: After the Tavern is Refreshed this game, give a random minion in it +3/+3. 6/1
- Wildfire Elemental, Elemental, After this attacks and kills a minion, deal excess damage to an adjacent minion. 6/3
- Technical Element, Elemental/Mech, Magnetic Can Magnetize to both Mechs and Elementals. 5/6
- Accord-o-Tron, Mech, Magnetic At the start of your turn, gain 1 Gold. 3/3
- Annoy-o-Module, Mech, Magnetic Divine Shield Taunt 2/4
- Deflect-o-Bot, Mech, Divine Shield Whenever you summon a Mech during combat, gain +2 Attack and Divine Shield. 3/2
- Bottom Feeder, Murloc, At the end of your turn, you and your teammate each get a random Tier 1 card. 3/4
- Mama Mrrglton, Murloc, Battlecry: Give your other Murlocs +2 Attack. (Improved by each Mrrglton you played this game!) 5/3
- Papa Mrrglton, Murloc, Battlecry: Give your other Murlocs +2 Health. (Improved by each Mrrglton you played this game!) 3/5
- Puddle Prancer, Murloc, After this is Passed, gain +4/+4. 4/4
- Scourfin, Murloc, Deathrattle: Give a random minion in your hand +7/+7. 4/3
- Shoalfin Mystic, Murloc, When you sell this, your Tavern spells give an extra +1/+1 this game. 4/4
- Deep Blue Crooner, Naga, Spellcraft: Give a minion +2/+2 until next turn. Improve your future Deep Blues. 2/2
- Deep-Sea Angler, Naga, Spellcraft: Give a minion +2/+6 and Taunt until next turn. 2/3
- Pufferquil, Naga/Quilboar, Whenever a spell is cast on this, gain Venomous until next turn. 2/6
- Gunpowder Courier, Pirate, Whenever you spend 6 Gold, give your Pirates +2 Attack. (6 Gold left!) 3/6
- Lost City Looter, Pirate, Taunt At the end of your turn, get a random Bounty. 1/1
- Peggy Sturdybone, Pirate, Whenever a card is added to your hand, give another friendly Pirate +2/+1. 2/1
- Plunder Pal, Pirate, At the start of your turn, you and your teammate each gain 1 Gold. 2/2
- Wheeled Crewmate, Pirate, Deathrattle: Reduce the Cost of upgrading your team's Taverns by (1). 6/3
- Bristlemane Scrapsmith, Quilboar, After a friendly minion with Taunt dies, get a Blood Gem. 4/4
- Moon-Bacon Jazzer, Quilboar, Battlecry: Your Blood Gems give an extra +1 Health this game. 2/5
- Prickly Piper, Quilboar, Deathrattle: Your Blood Gems give an extra +1 Attack this game. 5/1
- Skulking Bristlemane, Quilboar, Taunt Deathrattle: This plays a permanent Blood Gem on adjacent minions. 5/2
- Cadaver Caretaker, Undead, Deathrattle: Summon three 1/1 Skeletons. 3/3
- Dustbone Devastator, Undead, Rally: Your Undead have +1 Attack this game (wherever they are). 2/6
- Handless Forsaken, Undead, Deathrattle: Summon a 2/1 Hand with Reborn. 2/1
- Mummifier, Undead, Deathrattle: Give a different friendly Undead Reborn. 5/2
- Deadly Spore, Neutral, Venomous 1/1
- Disguised Graverobber, Neutral, Battlecry: Destroy a friendly Undead to get a plain copy of it. 4/4
- Orc-estra Conductor, Neutral, Battlecry: Give a minion +2/+2 (Improved by each Orc-estra your team has played this game). 4/4
Tier 4 (60)
- Mirror Monster, All, When you buy or Discover this, get an extra copy and Pass it. 4/4
- Banana Slamma, Beast, After you summon a Beast in combat, double its Attack. 3/6
- Hunting Tiger Shark, Beast, Battlecry: Discover a Beast. 3/5
- Monstrous Macaw, Beast, Rally: Trigger your left-most Deathrattle (except this minion's). 5/4
- Rylak Metalhead, Beast, Taunt Deathrattle: Trigger the Battlecry of an adjacent minion. 5/3
- Shifty Snake, Beast, Deathrattle: Your teammate gets a random Deathrattle minion. 6/1
- Stomping Stegodon, Beast, Rally: Give your other Beasts +3 Attack and this Rally. 4/4
- Trigore the Lasher, Beast, Whenever another friendly Beast takes damage, gain +2 Health permanently. 9/3
- Wyvern Outrider, Beast, Whenever this takes damage, gain a free Refresh. (3 times per turn.) 2/8
- Imposing Percussionist, Demon, Battlecry: Discover a Demon. Deal damage to your hero equal to its Tier. 4/4
- Malchezaar, Prince of Dance, Demon, Two Refreshes each turn cost Health instead of Gold. (2 left!) 5/4
- Woodland Defiler, Demon, At the end of your turn, add a Fodder to your next 3 Refreshes. 5/6
- Flaming Enforcer, Demon/Elemental, At the end of your turn, consume the highest-Health minion in the Tavern to gain its stats. 4/5
- Incubation Researcher, Dragon, Avenge (3): Get a random Chromadrake. 2/8
- Persistent Poet, Dragon, Divine Shield. Adjacent Dragons permanently keep Bonus Keywords and stats gained in combat. 2/3
- Prized Promo-Drake, Dragon, Start of Combat: Give your Dragons +4/+4. 1/1
- Twilight Broodmother, Dragon, Deathrattle: Summon 2 Twilight Hatchlings. Give them Taunt. 5/3
- En-Djinn Blazer, Elemental, Battlecry: After the Tavern is Refreshed this game, give a random minion in it +7/+7. 4/4
- Feisty Freshwater, Elemental, Deathrattle: You and your teammate each gain two free Refreshes. 6/4
- Ichoron the Protector, Elemental, Divine Shield Whenever you play an Elemental, give it Divine Shield until next turn. 3/1
- Leyline Surfacer, Elemental, Battlecry and Deathrattle: Get an Arcane Absorption. 4/6
- Refreshing Anomaly, Elemental, Battlecry: Gain 2 free Refreshes. 4/5
- Tavern Tempest, Elemental, Battlecry: Get a random Elemental. 2/2
- Auto Assembler, Mech, Magnetic Deathrattle: Summon an Ancestral Automaton. 2/2
- Enchanted Sentinel, Mech, Magnetic Your Tavern spells give an extra +1/+1. 3/5
- Holo Rover, Mech, Rally: Get a random Magnetic Mech. 4/4
- Marquee Ticker, Mech, At the end of your turn, get a random Tavern spell. 3/7
- Prosthetic Hand, Mech/Undead, Magnetic, Reborn Can Magnetize to Mechs or Undead. 3/1
- Bream Counter, Murloc, While this is in your hand, after you play a Murloc, gain +5/+5. 5/5
- Deepwater Chieftain, Murloc, Battlecry and Deathrattle: Get a Deepwater Clan. 3/2
- Diremuck Forager, Murloc, Start of Combat: When you have space, summon the highest-Attack Murloc from your hand for this combat only. 5/6
- King Bagurgle, Murloc, Battlecry: Give all other Murlocs in your hand and board +4/+4. 4/4
- Abyssal Bruiser, Naga, Divine Shield Has +1/+1 for each Tavern spell you've cast this game. 1/1
- Private Chef, Naga, Spellcraft: Choose a minion. Get a different random minion of its type, then Pass it. 5/4
- Rimescale Priestess, Naga, Spellcraft: Get a random Tavern spell that gives stats. 3/3
- Seafloor Recruiter, Naga, Rally: Cast Chef's Choice on the minion to the right. 3/5
- Waverider, Naga, Spellcraft: Give a minion +2/+2. If it's a Naga, also give it Windfury until next turn. 2/8
- Zesty Shaker, Naga, Once per turn, when a Spellcraft spell is played on this, get a new copy of it. 6/7
- Bigwig Bandit, Pirate, Rally: Get a random Bounty. 4/6
- Blade Collector, Pirate, Also damages the minions next to whomever this attacks. 3/2
- Dual-Wield Corsair, Pirate, Whenever you spend 5 Gold, give two friendly Pirates +3/+4. (5 Gold left!) 3/4
- Lovesick Balladist, Pirate, Battlecry: Give a Pirate +1 Health. (Improved by each Gold you spent this turn!) 3/2
- Roving Sailor, Pirate, Battlecry: Give a friendly minion +2/+2. (Improved by each Tavern spell you cast this turn!) 7/3
- Dreaming Thornweaver, Quilboar, Avenge (3): Your Blood Gems give an extra +1 Health this game. 2/8
- Fearless Foodie, Quilboar, Choose One - Your Blood Gems give an extra +1/+1 this game; or Get 4 Blood Gems. 2/4
- Geomagus Roogug, Quilboar, Divine Shield. Whenever a Blood Gem is played on this, this plays a Blood Gem on a different friendly minion. 4/6
- Hired Ritualist, Quilboar, Once per turn, after a Blood Gem is played on this, gain 2 Gold. 5/7
- Redtusk Thornraiser, Quilboar, At the end of your turn, get a Blood Gem that also gives a Quilboar Reborn. 3/7
- Friendly Geist, Undead, Deathrattle: Your Tavern spells give an extra +1 Attack this game. 6/3
- Grave Narrator, Undead, Avenge (3): Your teammate gets a random minion of their most common type. 2/7
- Plaguerunner, Undead, Deathrattle: Your Undead have +2 Attack this game, wherever they are. (+4 if this died outside combat!) 4/2
- San'layn Scribe, Undead, Has +4/+4 for each of your team's San'layn Scribes that died this game (wherever this is). 4/4
- Determined Defender, Neutral, Taunt Deathrattle: Give adjacent minions +5/+5 and Taunt. 5/5
- Egg of the Endtimes, Neutral, After this is in your hand for 2 turns, choose a Tier 6 Dragon to hatch into. (2 turns left!) 0/5
- Heroic Underdog, Neutral, Stealth Rally: Gain the target's Attack. 1/10
- Humon'gozz, Neutral, Divine Shield Your Tavern spells give an extra +1/+2. 5/5
- Mantid King, Neutral, After your team Passes, randomly gain Venomous, Taunt, or Divine Shield until next turn. 3/3
- Sin'dorei Straight Shot, Neutral, Divine Shield, Windfury Rally: Remove Reborn and Taunt from the target. 3/4
- Tortollan Blue Shell, Neutral, If you lost your last combat, this minion sells for 5 Gold. 3/6
- Tunnel Blaster, Neutral, Taunt Deathrattle: Deal 3 damage to all minions. 3/7
Tier 5 (56)
- Nightmare Par-tea Guest, All, Battlecry and Deathrattle: Get a Misplaced Tea Set. 3/3
- Iridescent Skyblazer, Beast, Whenever a friendly Beast takes damage, give a friendly Beast other than it +3/+2 permanently. 3/8
- Lurking Leviathan, Beast, Whenever you summon a Beast, give it +2 Attack and improve this permanently. 3/8
- Magnanimoose, Beast, Deathrattle: Summon a copy of a minion from your teammate's warband. Set its Health to 1 (except Magnanimoose). 5/2
- Sewer Lord, Beast, Deathrattle: Summon two Sewer Rats that summon 2/3 Turtles with Taunt. 4/6
- Spiked Savior, Beast, Taunt. Reborn. Deathrattle: Give your minions +1 Health and deal 1 damage to them. 8/2
- Sinrunner Blanchy, Beast/Undead, Reborn. This is Reborn with full stats and Bonus Keywords. 8/8
- Ashen Corruptor, Demon, After your hero takes damage, rewind it and give minions in the Tavern +1/+1 this turn. 6/6
- Bazaar Dealer, Demon, One Tavern spell each turn costs Health instead of Gold to buy. (1 left!) 4/6
- Famished Felbat, Demon, At the end of your turn, your Demons each consume a minion in the Tavern to gain its stats. 6/3
- Man'ari Messenger, Demon, Battlecry: Minions in your team's Taverns have +1/+1 this game. 9/6
- Shadowdancer, Demon, Taunt Deathrattle: Get a Staff of Enrichment. 5/3
- Tichondrius, Demon, After your hero takes damage, give your Demons +3/+2. 3/6
- Void Pup Trainer, Demon, Battlecry: Give minions in the Tavern from Tier 3 and below +3/+3 this game. 7/7
- Felfire Conjurer, Demon/Dragon, At the end of your turn, your Tavern spells give an extra +1/+1 this game. 6/5
- Draconic Warden, Dragon, Battlecry and Deathrattle: Get a random Chromadrake. 7/4
- Kalecgos, Arcane Aspect, Dragon, After you trigger a Battlecry, give your Dragons +2/+2. 4/12
- Selfless Sightseer, Dragon, Battlecry: Increase your team's maximum Gold by (1). 6/2
- Air Revenant, Elemental, After you spend 7 Gold, cast Easterly Winds. (7 left!) 3/6
- Firelands Fugitive, Elemental, Battlecry: Get a Conflagration. 5/7
- Living Azerite, Elemental, Whenever you cast a Tavern spell, give Elementals in the Tavern +3/+2 this game. 6/5
- Charging Czarina, Mech, Divine Shield Whenever you cast a Tavern spell, give your minions with Divine Shield +4 Attack. 4/1
- Divine Sparkbot, Mech, Taunt, Divine Shield Deathrattle: Get a Sanctify. 4/2
- Scrap Scraper, Mech, Deathrattle: Get a random Magnetic Mech. 6/5
- Support System, Mech, At the end of your turn, give a minion in your teammate's warband Divine Shield. 4/5
- Bile Spitter, Murloc, Venomous Rally: Give another friendly Murloc Venomous. 1/10
- Cousin Errgl, Murloc, At the end of your turn, get a Mama Mrrglton or a Papa Mrrglton. 5/5
- Mrglin' Burglar, Murloc, After you play a Murloc, give a friendly minion and a minion in your hand +5/+5. 10/10
- Primalfin Lookout, Murloc, Battlecry: If you control another Murloc, Discover a Murloc. 3/2
- Darkcrest Strategist, Naga, Spellcraft: Get a random Tier 1 Naga. (Improves each turn!) 4/5
- Glowscale, Naga, Taunt Spellcraft: Give a minion Divine Shield until next turn. 4/6
- Maelstrom Emergent, Naga, Your Tavern spells cast an extra time in combat. 2/7
- Storm Splitter, Naga, Once per turn, after you Pass a Tavern spell, get a new copy of it. 5/5
- Tranquil Meditative, Naga, Spellcraft: Your Tavern spells give an extra +1/+1 this game. 3/8
- Brazen Buccaneer, Pirate, At the end of your turn, give your left-most Pirate +3/+3. Repeat for each card you played this turn. (0) 6/6
- Proud Privateer, Pirate, Your Bounties cast twice. 8/8
- Shipwrecked Rascal, Pirate, Battlecry and Deathrattle: Get a random Bounty. 5/4
- Darkgaze Elder, Quilboar, Whenever you spend 8 Gold, this plays two Blood Gems on all your Quilboar. (8 Gold left!) 6/8
- Gem Smuggler, Quilboar, Battlecry: This plays 2 Blood Gems on all your other minions. 4/5
- Hot-Air Surveyor, Quilboar, Blood Gems played from your hand cast an extra time. 4/8
- Three Lil' Quilboar, Quilboar, Deathrattle: This plays 3 Blood Gems on all your Quilboar. 3/3
- Catacomb Crasher, Undead, Whenever you would summon a minion that doesn't fit in your warband, give your minions +2/+2 permanently. 4/10
- Drustfallen Butcher, Undead, Avenge (3): Get a Butchering. 2/7
- Eternal Tycoon, Undead, Avenge (5): Summon an Eternal Knight. It attacks immediately. 4/8
- Skeletal Strafer, Undead, At the end of your turn, give your minions +1/+1. Avenge (2): Improve this permanently. 6/6
- Wintergrasp Ghoul, Undead, Deathrattle: Get a Tomb Turning. 5/3
- Brann Bronzebeard, Neutral, Your Battlecries trigger twice. 2/4
- Cataclysmic Harbinger, Neutral, At the end of your turn, get a copy of the last Tavern spell you cast. 6/10
- Drakkari Enchanter, Neutral, Your end of turn effects trigger twice. 1/5
- Hog Watcher, Neutral, Battlecry: Get a Blood Gem that also gives a Quilboar Divine Shield. 5/5
- Kangor's Apprentice, Neutral, Deathrattle: Summon plain copies of your first 2 Mechs that died this combat. 3/6
- Leeroy the Reckless, Neutral, Deathrattle: Destroy the minion that killed this. 6/2
- Nalaa the Redeemer, Neutral, Whenever you cast a Tavern spell, give a friendly minion of each type +4/+3. 5/6
- Rodeo Performer, Neutral, Battlecry: Discover a Tavern spell. 3/4
- Titus Rivendare, Neutral, Your Deathrattles trigger an extra time. 1/7
- Well Wisher, Neutral, Spellcraft: Pass a different non-Golden minion. 6/6
Tier 6 (36)
- One-Amalgam Tour Group, All, Whenever you play a card, give friendly minions of its Tier or lower +2/+1. 6/7
- Goldrinn, the Great Wolf, Beast, Deathrattle: For the rest of this combat, your Beasts have +8/+8. 8/8
- Rabid Panther, Beast, After you play a Beast, give your Beasts +3/+3 and deal 1 damage to them. 4/8
- P-0UL-TR-0N, Beast/Mech, Avenge (5): Gain Divine Shield and attack immediately. 10/10
- Batty Terrorguard, Demon, After you cast a Tavern spell, another friendly Demon consumes a minion in the Tavern to gain its stats. 6/2
- Consummate Conqueror, Demon, Whenever a minion is consumed, give minions in the Tavern +1/+1 this turn. 9/7
- Dark Dazzler, Demon, After your teammate sells a minion, gain its stats. (Once per turn.) 4/7
- Twisted Wrathguard, Demon, After you sell a minion, add a Fodder to your next Refresh. 8/8
- Fire-forged Evoker, Dragon, Start of Combat: Give your Dragons +2/+1. Improves permanently after you cast a Tavern spell. 8/5
- Ignition Specialist, Dragon, At the end of your turn, get 2 random Tavern spells. 8/8
- Ring Bearer, Dragon/Naga, Whenever a friendly minion attacks, cast Shiny Ring. 5/10
- Nightbane, Ignited, Dragon/Undead, Taunt Deathrattle: Give 2 different friendly minions this minion's Attack. 16/8
- Elemental of Surprise, Elemental, Divine Shield This minion can triple with any Elemental. 8/8
- Ultraviolet Ascendant, Elemental, Start of Combat: Give your other Elementals +3/+2. (Improves after you play an Elemental!) 6/3
- Falling Sky Golem, Mech, Divine Shield. Has +4/+2 for each Deathrattle you've triggered this game (wherever this is). 4/2
- Junk Jouster, Mech, After you Magnetize a minion, give your minions +5/+5. 8/7
- Moonsteel Juggernaut, Mech, At the end of your turn, get two 6/6 Magnetic Satellites and improve this. 8/8
- Transport Reactor, Mech, Magnetic Has +1/+1 for each time your team has Passed this game (wherever this is). 1/1
- Choral Mrrrglr, Murloc, Start of Combat: Gain the stats of all the minions in your hand. 6/6
- Magicfin Mycologist, Murloc, Once per turn, after you buy a Tavern spell, get a 1/1 Murloc and teach it that spell. (1 left!) 4/8
- Primitive Painter, Murloc, After you play a card from Tier 3 or below, give your Murlocs +1/+2. 3/8
- Groundbreaker, Naga, After you play a Naga, gain +1/+1. (Improved by every 4 spells you've cast this game!) 5/4
- Ruthless Queensguard, Naga, Battlecry, Deathrattle, and Rally: Cast Queen's Command. 3/3
- Tidemistress Athissa, Naga, Whenever you cast a spell, give all your Naga +1/+1 permanently. 6/7
- Dastardly Drust, Pirate, Whenever you get a Pirate, give your minions +2/+2. Give Golden ones +6/+6 instead. 5/4
- Ship Jumper, Pirate, Rally: Summon a Sky Pirate with this minion's Attack to attack the target first. 6/6
- Ship Master Eudora, Pirate, Deathrattle: Give your minions +8/+8. Golden ones keep it permanently. 10/5
- Sky Admiral Rogers, Pirate, After you spend 9 Gold, get a random Bounty. (9 Gold left!) 4/5
- Bristlebach, Quilboar, Avenge (2): This plays 2 Blood Gems on all your Quilboar. 3/10
- Earthsong Shaman, Quilboar, Windfury. At the end of your turn, play a Blood Gem on all your minions. Repeat for each Bonus Keyword this has. 4/5
- Loyal Mobster, Quilboar, At the end of your turn, this plays a Blood Gem on all your teammate's minions. 6/5
- Vinespeaker, Quilboar, After a friendly Deathrattle minion dies, your Blood Gems give an extra +1 Attack this game. 7/8
- Deathly Striker, Undead, Avenge (4): Get a random Undead. Deathrattle: Summon it from your hand for this combat only. 8/8
- Eternal Summoner, Undead, Reborn. Deathrattle: Summon 1 Eternal Knight. 8/1
- Forsaken Weaver, Undead, After you cast a Tavern spell, your Undead have +2 Attack this game (wherever they are). 3/10
- Balinda Stonehearth, Neutral, Your spells that target friendly minions cast twice. 6/6
Tier 7 (13)
- The Last One Standing, All, Rally: Give a friendly minion of each type +12/+12 permanently. 12/12
- Stalwart Kodo, Beast, After you summon a minion in combat, give it this minion's maximum stats. (3 times per combat.) 16/32
- Champion of Sargeras, Demon, Battlecry and Deathrattle: Minions in the Tavern have +5/+5 this game. 10/10
- Obsidian Ravager, Dragon, Rally: Deal damage equal to this minion's Attack to the target and an adjacent minion. 7/7
- Stone Age Slab, Elemental, After you buy a minion, give it +10/+10 and double its stats. (Once per turn.) 5/10
- Polarizing Beatboxer, Mech, Whenever you Magnetize to a different minion, it also Magnetizes to this. 5/10
- Futurefin, Murloc, At the end of your turn, give this minion's stats to the left-most minion in your hand. 7/13
- Sea Witch Zar'jira, Naga, Spellcraft: Choose a different minion in the Tavern to get a copy of. 4/5
- Captain Sanders, Pirate, Battlecry: Make a friendly minion from Tier 6 or below Golden. 9/9
- Sanguine Champion, Quilboar, Battlecry and Deathrattle: Your Blood Gems give an extra +1/+1 this game. 18/3
- Stitched Salvager, Undead, Start of Combat: Destroy the minion to the left. Deathrattle: Summon an exact copy of it. (Except Stitched Salvager.) 16/4
- Highkeeper Ra, Neutral, Battlecry, Deathrattle, and Rally: Get a random Tier 6 minion. 6/6
- Sandy, Neutral, Start of Combat: Transform into a copy of your teammate's highest- Health minion. 1/1