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Battlegrounds Minions by Mechanic
Aura (16)
1, Rot Hide Gnoll, Undead, Has +1 Attack for each friendly minion that died this combat. 1/4
2, Ancestral Automaton, Mech, Has +3/+2 for each other Ancestral Automaton you've summoned this game (wherever this is) . 3/4
2, Eternal Knight, Undead, Has +4/+2 for each friendly Eternal Knight that died this game (wherever this is) . 4/2
4, Abyssal Bruiser, Naga, Divine Shield Has +1/+1 for each Tavern spell you've cast this game. 1/1
4, Enchanted Sentinel, Mech, Magnetic Your Tavern spells give an extra +1/+1. 3/5
4, Humon'gozz, Neutral, Divine Shield Your Tavern spells give an extra +1/+2. 5/5
4, San'layn Scribe, Undead, Has +4/+4 for each of your team's San'layn Scribes that died this game (wherever this is) . 4/4
5, Brann Bronzebeard, Neutral, Your Battlecries trigger twice. 2/4
5, Drakkari Enchanter, Neutral, Your end of turn effects trigger twice. 1/5
5, Hot-Air Surveyor, Quilboar, Blood Gems played from your hand cast an extra time. 4/8
5, Maelstrom Emergent, Naga, Your Tavern spells cast an extra time in combat. 2/7
5, Proud Privateer, Pirate, Your Bounties cast twice. 8/8
5, Titus Rivendare, Neutral, Your Deathrattles trigger an extra time. 1/7
6, Balinda Stonehearth, Neutral, Your spells that target friendly minions cast twice. 6/6
6, Falling Sky Golem, Mech, Divine Shield . Has +4/+2 for each Deathrattle you've triggered this game (wherever this is). 4/2
6, Transport Reactor, Mech, Magnetic Has +1/+1 for each time your team has Passed this game (wherever this is). 1/1
Avenge (9)
4, Dreaming Thornweaver, Quilboar, Avenge (3): Your Blood Gems give an extra +1 Health this game. 2/8
4, Grave Narrator, Undead, Avenge (3): Your teammate gets a random minion of their most common type. 2/7
4, Incubation Researcher, Dragon, Avenge (3): Get a random Chromadrake . 2/8
5, Drustfallen Butcher, Undead, Avenge (3): Get a Butchering. 2/7
5, Eternal Tycoon, Undead, Avenge (5): Summon an Eternal Knight. It attacks immediately. 4/8
5, Skeletal Strafer, Undead, At the end of your turn, give your minions +1/+1. Avenge (2): Improve this permanently. 6/6
6, Bristlebach, Quilboar, Avenge (2): This plays 2 Blood Gems on all your Quilboar. 3/10
6, Deathly Striker, Undead, Avenge (4): Get a random Undead. Deathrattle: Summon it from your hand for this combat only. 8/8
6, P-0UL-TR-0N, Beast/Mech, Avenge (5): Gain Divine Shield and attack immediately. 10/10
Battlecry (52)
1, Aureate Laureate, Pirate, Divine Shield Battlecry: Make this minion Golden. 1/1
1, Dune Dweller, Elemental, Battlecry: Give Elementals in the Tavern +1/+1 this game. 3/2
1, Ominous Seer, Demon/Naga, Battlecry: The next Tavern spell you buy costs (1) less. 2/1
1, Picky Eater, Demon, Battlecry: Consume a random minion in the Tavern to gain its stats. 1/1
1, Razorfen Geomancer, Quilboar, Battlecry: Get 2 Blood Gems . 2/1
1, Southsea Busker, Pirate, Battlecry: Gain 1 Gold next turn. 3/1
2, Blazing Skyfin, Dragon/Murloc, After you trigger a Battlecry , gain +1/+1. 2/4
2, Friendly Saloonkeeper, Neutral, Battlecry: Your teammate gets a Tavern Coin. 3/4
2, Laboratory Assistant, Demon, Battlecry: Add a Fodder to your next 3 Refreshes . 3/4
2, Nerubian Deathswarmer, Undead, Battlecry: Your Undead have +1 Attack this game (wherever they are) . 1/4
2, Oozeling Gladiator, Neutral, Battlecry: Get two Slimy Shields that give +1/+1 and Taunt. 2/2
2, Shell Collector, Naga, Battlecry: Get a Tavern Coin. 4/3
3, Black Chromadrake, Dragon, Battlecry: Your Tavern spells give an extra +1 Health this game. 4/6
3, Blue Chromadrake, Dragon, Battlecry: Get a random 2-Cost Tavern spell. 4/4
3, Bronze Chromadrake, Dragon, Battlecry: Give your other Dragons +4/+2. 5/3
3, Disguised Graverobber, Neutral, Battlecry: Destroy a friendly Undead to get a plain copy of it. 4/4
3, Felemental, Demon/Elemental, Battlecry: Give minions in the Tavern +2/+1 this game. 3/3
3, Green Chromadrake, Dragon, Battlecry: Give your other Dragons +2/+4. 3/5
3, Mama Mrrglton, Murloc, Battlecry: Give your other Murlocs +2 Attack. (Improved by each Mrrglton you played this game!) 5/3
3, Moon-Bacon Jazzer, Quilboar, Battlecry: Your Blood Gems give an extra +1 Health this game. 2/5
3, Orc-estra Conductor, Neutral, Battlecry: Give a minion +2/+2 (Improved by each Orc-estra your team has played this game) . 4/4
3, Papa Mrrglton, Murloc, Battlecry: Give your other Murlocs +2 Health. (Improved by each Mrrglton you played this game!) 3/5
3, Red Chromadrake, Dragon, Battlecry: Your Tavern spells give an extra +1 Attack this game. 6/4
4, Deepwater Chieftain, Murloc, Battlecry and Deathrattle: Get a Deepwater Clan. 3/2
4, En-Djinn Blazer, Elemental, Battlecry: After the Tavern is Refreshed this game, give a random minion in it +7/+7. 4/4
4, Hunting Tiger Shark, Beast, Battlecry: Discover a Beast. 3/5
4, Imposing Percussionist, Demon, Battlecry: Discover a Demon. Deal damage to your hero equal to its Tier. 4/4
4, King Bagurgle, Murloc, Battlecry: Give all other Murlocs in your hand and board +4/+4. 4/4
4, Leyline Surfacer, Elemental, Battlecry and Deathrattle: Get an Arcane Absorption. 4/6
4, Lovesick Balladist, Pirate, Battlecry: Give a Pirate +1 Health. (Improved by each Gold you spent this turn!) 3/2
4, Refreshing Anomaly, Elemental, Battlecry: Gain 2 free Refreshes . 4/5
4, Roving Sailor, Pirate, Battlecry: Give a friendly minion +2/+2. (Improved by each Tavern spell you cast this turn!) 7/3
4, Rylak Metalhead, Beast, Taunt Deathrattle: Trigger the Battlecry of an adjacent minion. 5/3
4, Tavern Tempest, Elemental, Battlecry: Get a random Elemental. 2/2
5, Brann Bronzebeard, Neutral, Your Battlecries trigger twice. 2/4
5, Draconic Warden, Dragon, Battlecry and Deathrattle: Get a random Chromadrake . 7/4
5, Firelands Fugitive, Elemental, Battlecry: Get a Conflagration. 5/7
5, Gem Smuggler, Quilboar, Battlecry: This plays 2 Blood Gems on all your other minions. 4/5
5, Hog Watcher, Neutral, Battlecry: Get a Blood Gem that also gives a Quilboar Divine Shield . 5/5
5, Kalecgos, Arcane Aspect, Dragon, After you trigger a Battlecry , give your Dragons +2/+2. 4/12
5, Man'ari Messenger, Demon, Battlecry: Minions in your team's Taverns have +1/+1 this game. 9/6
5, Nightmare Par-tea Guest, All, Battlecry and Deathrattle: Get a Misplaced Tea Set. 3/3
5, Primalfin Lookout, Murloc, Battlecry: If you control another Murloc, Discover a Murloc. 3/2
5, Rodeo Performer, Neutral, Battlecry: Discover a Tavern spell. 3/4
5, Selfless Sightseer, Dragon, Battlecry: Increase your team's maximum Gold by (1). 6/2
5, Shipwrecked Rascal, Pirate, Battlecry and Deathrattle: Get a random Bounty . 5/4
5, Void Pup Trainer, Demon, Battlecry: Give minions in the Tavern from Tier 3 and below +3/+3 this game. 7/7
6, Ruthless Queensguard, Naga, Battlecry, Deathrattle, and Rally: Cast Queen's Command. 3/3
7, Captain Sanders, Pirate, Battlecry: Make a friendly minion from Tier 6 or below Golden. 9/9
7, Champion of Sargeras, Demon, Battlecry and Deathrattle: Minions in the Tavern have +5/+5 this game. 10/10
7, Highkeeper Ra, Neutral, Battlecry, Deathrattle, and Rally: Get a random Tier 6 minion. 6/6
7, Sanguine Champion, Quilboar, Battlecry and Deathrattle: Your Blood Gems give an extra +1/+1 this game. 18/3
Blood Gems (25)
1, Razorfen Geomancer, Quilboar, Battlecry: Get 2 Blood Gems . 2/1
1, Sun-Bacon Relaxer, Quilboar, When you sell this, get 2 Blood Gems . 2/3
2, Bristleback Bully, Quilboar, Taunt Deathrattle: Get a Blood Gem that also gives a Quilboar Taunt . 3/2
2, Generous Geomancer, Quilboar, Deathrattle: You and your teammate each get a Blood Gem . 1/1
2, Glowgullet Warlord, Quilboar, Deathrattle: Summon two 1/1 Quilboar with Taunt . This plays a Blood Gem on them. 2/2
2, Prophet of the Boar, Neutral, Taunt After you play a Quilboar, get a Blood Gem . 2/3
3, Bristlemane Scrapsmith, Quilboar, After a friendly minion with Taunt dies, get a Blood Gem . 4/4
3, Moon-Bacon Jazzer, Quilboar, Battlecry: Your Blood Gems give an extra +1 Health this game. 2/5
3, Prickly Piper, Quilboar, Deathrattle: Your Blood Gems give an extra +1 Attack this game. 5/1
3, Skulking Bristlemane, Quilboar, Taunt Deathrattle: This plays a permanent Blood Gem on adjacent minions. 5/2
4, Dreaming Thornweaver, Quilboar, Avenge (3): Your Blood Gems give an extra +1 Health this game. 2/8
4, Fearless Foodie, Quilboar, Choose One - Your Blood Gems give an extra +1/+1 this game; or Get 4 Blood Gems . 2/4
4, Geomagus Roogug, Quilboar, Divine Shield . Whenever a Blood Gem is played on this, this plays a Blood Gem on a different friendly minion. 4/6
4, Hired Ritualist, Quilboar, Once per turn, after a Blood Gem is played on this, gain 2 Gold. 5/7
4, Redtusk Thornraiser, Quilboar, At the end of your turn, get a Blood Gem that also gives a Quilboar Reborn . 3/7
5, Darkgaze Elder, Quilboar, Whenever you spend 8 Gold, this plays two Blood Gems on all your Quilboar. (8 Gold left!) 6/8
5, Gem Smuggler, Quilboar, Battlecry: This plays 2 Blood Gems on all your other minions. 4/5
5, Hog Watcher, Neutral, Battlecry: Get a Blood Gem that also gives a Quilboar Divine Shield . 5/5
5, Hot-Air Surveyor, Quilboar, Blood Gems played from your hand cast an extra time. 4/8
5, Three Lil' Quilboar, Quilboar, Deathrattle: This plays 3 Blood Gems on all your Quilboar. 3/3
6, Bristlebach, Quilboar, Avenge (2): This plays 2 Blood Gems on all your Quilboar. 3/10
6, Earthsong Shaman, Quilboar, Windfury . At the end of your turn, play a Blood Gem on all your minions. Repeat for each Bonus Keyword this has. 4/5
6, Loyal Mobster, Quilboar, At the end of your turn, this plays a Blood Gem on all your teammate's minions. 6/5
6, Vinespeaker, Quilboar, After a friendly Deathrattle minion dies, your Blood Gems give an extra +1 Attack this game. 7/8
7, Sanguine Champion, Quilboar, Battlecry and Deathrattle: Your Blood Gems give an extra +1/+1 this game. 18/3
Choose One (3)
2, Intrepid Botanist, Neutral, Choose One - Your Tavern spells give an extra +1 Attack this game; or +1 Health. 3/4
3, Sprightly Scarab, Beast, Choose One - Give a Beast +1/+1 and Reborn ; or +4 Attack and Windfury . 3/1
4, Fearless Foodie, Quilboar, Choose One - Your Blood Gems give an extra +1/+1 this game; or Get 4 Blood Gems . 2/4
Deathrattle (60)
1, Cord Puller, Mech, Divine Shield Deathrattle: Summon a 1/1 Microbot. 1/1
1, Harmless Bonehead, Undead, Deathrattle: Summon two 1/1 Skeletons. 1/1
1, Manasaber, Beast, Deathrattle: Summon two 0/1 Cublings with Taunt . 4/1
1, Surf n' Surf, Beast/Naga, Spellcraft: Give a minion "Deathrattle: Summon a 3/2 Crab" until next turn. 1/1
1, Twilight Hatchling, Dragon, Deathrattle: Summon a 3/3 Whelp that attacks immediately. 1/1
2, Alert Alarmist, Mech, Taunt Deathrattle: The next Tavern spell you buy costs (1) less. 2/2
2, Bristleback Bully, Quilboar, Taunt Deathrattle: Get a Blood Gem that also gives a Quilboar Taunt . 3/2
2, Generous Geomancer, Quilboar, Deathrattle: You and your teammate each get a Blood Gem . 1/1
2, Glowgullet Warlord, Quilboar, Deathrattle: Summon two 1/1 Quilboar with Taunt . This plays a Blood Gem on them. 2/2
2, Metallic Hunter, Mech, Deathrattle: Get a Pointy Arrow. 4/2
2, Scarlet Skull, Undead, Reborn Deathrattle: Give a friendly Undead +1/+2. 2/1
2, Sewer Rat, Beast, Deathrattle: Summon a 2/3 Turtle with Taunt . 3/2
2, Tide Raiser, Naga, Taunt Deathrattle: Cast Shifting Tide on an adjacent minion. 2/1
3, Cadaver Caretaker, Undead, Deathrattle: Summon three 1/1 Skeletons. 3/3
3, Handless Forsaken, Undead, Deathrattle: Summon a 2/1 Hand with Reborn . 2/1
3, Mummifier, Undead, Deathrattle: Give a different friendly Undead Reborn . 5/2
3, Prickly Piper, Quilboar, Deathrattle: Your Blood Gems give an extra +1 Attack this game. 5/1
3, Scourfin, Murloc, Deathrattle: Give a random minion in your hand +7/+7. 4/3
3, Skulking Bristlemane, Quilboar, Taunt Deathrattle: This plays a permanent Blood Gem on adjacent minions. 5/2
3, Sly Raptor, Beast, Deathrattle: Summon a random Beast. Set its stats to 6/6. 1/3
3, Waveling, Elemental, Deathrattle: After the Tavern is Refreshed this game, give a random minion in it +3/+3. 6/1
3, Wheeled Crewmate, Pirate, Deathrattle: Reduce the Cost of upgrading your team's Taverns by (1). 6/3
4, Auto Assembler, Mech, Magnetic Deathrattle: Summon an Ancestral Automaton. 2/2
4, Deepwater Chieftain, Murloc, Battlecry and Deathrattle: Get a Deepwater Clan. 3/2
4, Determined Defender, Neutral, Taunt Deathrattle: Give adjacent minions +5/+5 and Taunt . 5/5
4, Feisty Freshwater, Elemental, Deathrattle: You and your teammate each gain two free Refreshes . 6/4
4, Friendly Geist, Undead, Deathrattle: Your Tavern spells give an extra +1 Attack this game. 6/3
4, Leyline Surfacer, Elemental, Battlecry and Deathrattle: Get an Arcane Absorption. 4/6
4, Monstrous Macaw, Beast, Rally: Trigger your left-most Deathrattle (except this minion's) . 5/4
4, Plaguerunner, Undead, Deathrattle: Your Undead have +2 Attack this game, wherever they are. (+4 if this died outside combat!) 4/2
4, Rylak Metalhead, Beast, Taunt Deathrattle: Trigger the Battlecry of an adjacent minion. 5/3
4, Shifty Snake, Beast, Deathrattle: Your teammate gets a random Deathrattle minion. 6/1
4, Tunnel Blaster, Neutral, Taunt Deathrattle: Deal 3 damage to all minions. 3/7
4, Twilight Broodmother, Dragon, Deathrattle: Summon 2 Twilight Hatchlings. Give them Taunt . 5/3
5, Divine Sparkbot, Mech, Taunt , Divine Shield Deathrattle: Get a Sanctify. 4/2
5, Draconic Warden, Dragon, Battlecry and Deathrattle: Get a random Chromadrake . 7/4
5, Kangor's Apprentice, Neutral, Deathrattle: Summon plain copies of your first 2 Mechs that died this combat. 3/6
5, Leeroy the Reckless, Neutral, Deathrattle: Destroy the minion that killed this. 6/2
5, Magnanimoose, Beast, Deathrattle: Summon a copy of a minion from your teammate's warband. Set its Health to 1 (except Magnanimoose). 5/2
5, Nightmare Par-tea Guest, All, Battlecry and Deathrattle: Get a Misplaced Tea Set. 3/3
5, Scrap Scraper, Mech, Deathrattle: Get a random Magnetic Mech. 6/5
5, Sewer Lord, Beast, Deathrattle: Summon two Sewer Rats that summon 2/3 Turtles with Taunt . 4/6
5, Shadowdancer, Demon, Taunt Deathrattle: Get a Staff of Enrichment. 5/3
5, Shipwrecked Rascal, Pirate, Battlecry and Deathrattle: Get a random Bounty . 5/4
5, Spiked Savior, Beast, Taunt. Reborn . Deathrattle: Give your minions +1 Health and deal 1 damage to them. 8/2
5, Three Lil' Quilboar, Quilboar, Deathrattle: This plays 3 Blood Gems on all your Quilboar. 3/3
5, Titus Rivendare, Neutral, Your Deathrattles trigger an extra time. 1/7
5, Wintergrasp Ghoul, Undead, Deathrattle: Get a Tomb Turning. 5/3
6, Deathly Striker, Undead, Avenge (4): Get a random Undead. Deathrattle: Summon it from your hand for this combat only. 8/8
6, Eternal Summoner, Undead, Reborn. Deathrattle: Summon 1 Eternal Knight. 8/1
6, Falling Sky Golem, Mech, Divine Shield . Has +4/+2 for each Deathrattle you've triggered this game (wherever this is). 4/2
6, Goldrinn, the Great Wolf, Beast, Deathrattle: For the rest of this combat, your Beasts have +8/+8. 8/8
6, Nightbane, Ignited, Dragon/Undead, Taunt Deathrattle: Give 2 different friendly minions this minion's Attack. 16/8
6, Ruthless Queensguard, Naga, Battlecry, Deathrattle, and Rally: Cast Queen's Command. 3/3
6, Ship Master Eudora, Pirate, Deathrattle: Give your minions +8/+8. Golden ones keep it permanently. 10/5
6, Vinespeaker, Quilboar, After a friendly Deathrattle minion dies, your Blood Gems give an extra +1 Attack this game. 7/8
7, Champion of Sargeras, Demon, Battlecry and Deathrattle: Minions in the Tavern have +5/+5 this game. 10/10
7, Highkeeper Ra, Neutral, Battlecry, Deathrattle, and Rally: Get a random Tier 6 minion. 6/6
7, Sanguine Champion, Quilboar, Battlecry and Deathrattle: Your Blood Gems give an extra +1/+1 this game. 18/3
7, Stitched Salvager, Undead, Start of Combat: Destroy the minion to the left. Deathrattle: Summon an exact copy of it. (Except Stitched Salvager.) 16/4
Discover (6)
2, Patient Scout, Neutral, When you sell this, Discover a Tier 1 minion. (Improves each turn!) 1/1
4, Hunting Tiger Shark, Beast, Battlecry: Discover a Beast. 3/5
4, Imposing Percussionist, Demon, Battlecry: Discover a Demon. Deal damage to your hero equal to its Tier. 4/4
4, Mirror Monster, All, When you buy or Discover this, get an extra copy and Pass it. 4/4
5, Primalfin Lookout, Murloc, Battlecry: If you control another Murloc, Discover a Murloc. 3/2
5, Rodeo Performer, Neutral, Battlecry: Discover a Tavern spell. 3/4
Divine Shield (23)
1, Annoy-o-Tron, Mech, Taunt Divine Shield 1/2
1, Aureate Laureate, Pirate, Divine Shield Battlecry: Make this minion Golden. 1/1
1, Cord Puller, Mech, Divine Shield Deathrattle: Summon a 1/1 Microbot. 1/1
1, Crackling Cyclone, Elemental, Divine Shield Windfury 2/1
1, Scarlet Survivor, Dragon, Once this reaches 6 Attack, gain Divine Shield . 3/3
3, Amber Guardian, Dragon, Taunt Start of Combat: Give another friendly Dragon +2/+2 and Divine Shield . 3/2
3, Annoy-o-Module, Mech, Magnetic Divine Shield Taunt 2/4
3, Deflect-o-Bot, Mech, Divine Shield Whenever you summon a Mech during combat, gain +2 Attack and Divine Shield . 3/2
4, Abyssal Bruiser, Naga, Divine Shield Has +1/+1 for each Tavern spell you've cast this game. 1/1
4, Geomagus Roogug, Quilboar, Divine Shield . Whenever a Blood Gem is played on this, this plays a Blood Gem on a different friendly minion. 4/6
4, Humon'gozz, Neutral, Divine Shield Your Tavern spells give an extra +1/+2. 5/5
4, Ichoron the Protector, Elemental, Divine Shield Whenever you play an Elemental, give it Divine Shield until next turn. 3/1
4, Mantid King, Neutral, After your team Passes , randomly gain Venomous , Taunt , or Divine Shield until next turn. 3/3
4, Persistent Poet, Dragon, Divine Shield . Adjacent Dragons permanently keep Bonus Keywords and stats gained in combat. 2/3
4, Sin'dorei Straight Shot, Neutral, Divine Shield , Windfury Rally: Remove Reborn and Taunt from the target. 3/4
5, Charging Czarina, Mech, Divine Shield Whenever you cast a Tavern spell, give your minions with Divine Shield +4 Attack. 4/1
5, Divine Sparkbot, Mech, Taunt , Divine Shield Deathrattle: Get a Sanctify. 4/2
5, Glowscale, Naga, Taunt Spellcraft: Give a minion Divine Shield until next turn. 4/6
5, Hog Watcher, Neutral, Battlecry: Get a Blood Gem that also gives a Quilboar Divine Shield . 5/5
5, Support System, Mech, At the end of your turn, give a minion in your teammate's warband Divine Shield . 4/5
6, Elemental of Surprise, Elemental, Divine Shield This minion can triple with any Elemental. 8/8
6, Falling Sky Golem, Mech, Divine Shield . Has +4/+2 for each Deathrattle you've triggered this game (wherever this is). 4/2
6, P-0UL-TR-0N, Beast/Mech, Avenge (5): Gain Divine Shield and attack immediately. 10/10
End of Turn (24)
1, Upbeat Frontdrake, Dragon, At the end of every 3 turns, get a random Dragon. (3 turns left!) 1/1
2, Gathering Stormer, Elemental, When you sell this, your teammate gains 1 Gold. (Improves each turn!) 5/1
2, Patient Scout, Neutral, When you sell this, Discover a Tier 1 minion. (Improves each turn!) 1/1
2, Surfing Sylvar, Pirate, At the end of your turn, give adjacent minions +1 Attack. Repeat for each friendly Golden minion. 1/2
3, Bottom Feeder, Murloc, At the end of your turn, you and your teammate each get a random Tier 1 card. 3/4
3, Doting Dracthyr, Dragon, At the end of your turn, give your teammate's minions +1 Attack. 4/3
3, Lost City Looter, Pirate, Taunt At the end of your turn, get a random Bounty . 1/1
4, Flaming Enforcer, Demon/Elemental, At the end of your turn, consume the highest-Health minion in the Tavern to gain its stats. 4/5
4, Marquee Ticker, Mech, At the end of your turn, get a random Tavern spell. 3/7
4, Redtusk Thornraiser, Quilboar, At the end of your turn, get a Blood Gem that also gives a Quilboar Reborn . 3/7
4, Woodland Defiler, Demon, At the end of your turn, add a Fodder to your next 3 Refreshes . 5/6
5, Brazen Buccaneer, Pirate, At the end of your turn, give your left-most Pirate +3/+3. Repeat for each card you played this turn. (0) 6/6
5, Cataclysmic Harbinger, Neutral, At the end of your turn, get a copy of the last Tavern spell you cast. 6/10
5, Cousin Errgl, Murloc, At the end of your turn, get a Mama Mrrglton or a Papa Mrrglton. 5/5
5, Darkcrest Strategist, Naga, Spellcraft: Get a random Tier 1 Naga. (Improves each turn!) 4/5
5, Famished Felbat, Demon, At the end of your turn, your Demons each consume a minion in the Tavern to gain its stats. 6/3
5, Felfire Conjurer, Demon/Dragon, At the end of your turn, your Tavern spells give an extra +1/+1 this game. 6/5
5, Skeletal Strafer, Undead, At the end of your turn, give your minions +1/+1. Avenge (2): Improve this permanently. 6/6
5, Support System, Mech, At the end of your turn, give a minion in your teammate's warband Divine Shield . 4/5
6, Earthsong Shaman, Quilboar, Windfury . At the end of your turn, play a Blood Gem on all your minions. Repeat for each Bonus Keyword this has. 4/5
6, Ignition Specialist, Dragon, At the end of your turn, get 2 random Tavern spells. 8/8
6, Loyal Mobster, Quilboar, At the end of your turn, this plays a Blood Gem on all your teammate's minions. 6/5
6, Moonsteel Juggernaut, Mech, At the end of your turn, get two 6/6 Magnetic Satellites and improve this. 8/8
7, Futurefin, Murloc, At the end of your turn, give this minion's stats to the left-most minion in your hand. 7/13
Magnetic (12)
3, Accord-o-Tron, Mech, Magnetic At the start of your turn, gain 1 Gold. 3/3
3, Annoy-o-Module, Mech, Magnetic Divine Shield Taunt 2/4
3, Technical Element, Elemental/Mech, Magnetic Can Magnetize to both Mechs and Elementals. 5/6
4, Auto Assembler, Mech, Magnetic Deathrattle: Summon an Ancestral Automaton. 2/2
4, Enchanted Sentinel, Mech, Magnetic Your Tavern spells give an extra +1/+1. 3/5
4, Holo Rover, Mech, Rally: Get a random Magnetic Mech. 4/4
4, Prosthetic Hand, Mech/Undead, Magnetic , Reborn Can Magnetize to Mechs or Undead. 3/1
5, Scrap Scraper, Mech, Deathrattle: Get a random Magnetic Mech. 6/5
6, Junk Jouster, Mech, After you Magnetize a minion, give your minions +5/+5. 8/7
6, Moonsteel Juggernaut, Mech, At the end of your turn, get two 6/6 Magnetic Satellites and improve this. 8/8
6, Transport Reactor, Mech, Magnetic Has +1/+1 for each time your team has Passed this game (wherever this is). 1/1
7, Polarizing Beatboxer, Mech, Whenever you Magnetize to a different minion, it also Magnetizes to this. 5/10
Pass (10)
1, Passenger, Neutral, The first time your team Passes each turn, gain +1/+2. 2/2
2, Wanderer Cho, Neutral, One Pass each turn is free. (1 left!) 4/3
3, Jumping Jack, All, After the first time this is sold, Pass it. 3/4
3, Puddle Prancer, Murloc, After this is Passed , gain +4/+4. 4/4
4, Mantid King, Neutral, After your team Passes , randomly gain Venomous , Taunt , or Divine Shield until next turn. 3/3
4, Mirror Monster, All, When you buy or Discover this, get an extra copy and Pass it. 4/4
4, Private Chef, Naga, Spellcraft: Choose a minion. Get a different random minion of its type, then Pass it. 5/4
5, Storm Splitter, Naga, Once per turn, after you Pass a Tavern spell, get a new copy of it. 5/5
5, Well Wisher, Neutral, Spellcraft: Pass a different non-Golden minion. 6/6
6, Transport Reactor, Mech, Magnetic Has +1/+1 for each time your team has Passed this game (wherever this is). 1/1
Rally (16)
2, Expert Aviator, Murloc, Rally: Summon the highest- Attack minion from your hand for this combat only. 3/4
2, Sleepy Supporter, Dragon, Rally: Give the minion to the right of this +2/+2. 4/3
3, Dustbone Devastator, Undead, Rally: Your Undead have +1 Attack this game (wherever they are). 2/6
4, Bigwig Bandit, Pirate, Rally: Get a random Bounty . 4/6
4, Heroic Underdog, Neutral, Stealth Rally: Gain the target's Attack. 1/10
4, Holo Rover, Mech, Rally: Get a random Magnetic Mech. 4/4
4, Monstrous Macaw, Beast, Rally: Trigger your left-most Deathrattle (except this minion's) . 5/4
4, Seafloor Recruiter, Naga, Rally: Cast Chef's Choice on the minion to the right. 3/5
4, Sin'dorei Straight Shot, Neutral, Divine Shield , Windfury Rally: Remove Reborn and Taunt from the target. 3/4
4, Stomping Stegodon, Beast, Rally: Give your other Beasts +3 Attack and this Rally . 4/4
5, Bile Spitter, Murloc, Venomous Rally: Give another friendly Murloc Venomous . 1/10
6, Ruthless Queensguard, Naga, Battlecry, Deathrattle, and Rally: Cast Queen's Command. 3/3
6, Ship Jumper, Pirate, Rally: Summon a Sky Pirate with this minion's Attack to attack the target first. 6/6
7, Highkeeper Ra, Neutral, Battlecry, Deathrattle, and Rally: Get a random Tier 6 minion. 6/6
7, Obsidian Ravager, Dragon, Rally: Deal damage equal to this minion's Attack to the target and an adjacent minion. 7/7
7, The Last One Standing, All, Rally: Give a friendly minion of each type +12/+12 permanently. 12/12
Reborn (6)
1, Risen Rider, Undead, Taunt Reborn 2/1
2, Scarlet Skull, Undead, Reborn Deathrattle: Give a friendly Undead +1/+2. 2/1
4, Prosthetic Hand, Mech/Undead, Magnetic , Reborn Can Magnetize to Mechs or Undead. 3/1
5, Sinrunner Blanchy, Beast/Undead, Reborn . This is Reborn with full stats and Bonus Keywords . 8/8
5, Spiked Savior, Beast, Taunt. Reborn . Deathrattle: Give your minions +1 Health and deal 1 damage to them. 8/2
6, Eternal Summoner, Undead, Reborn. Deathrattle: Summon 1 Eternal Knight. 8/1
Refresh (9)
2, Laboratory Assistant, Demon, Battlecry: Add a Fodder to your next 3 Refreshes . 3/4
3, Waveling, Elemental, Deathrattle: After the Tavern is Refreshed this game, give a random minion in it +3/+3. 6/1
4, En-Djinn Blazer, Elemental, Battlecry: After the Tavern is Refreshed this game, give a random minion in it +7/+7. 4/4
4, Feisty Freshwater, Elemental, Deathrattle: You and your teammate each gain two free Refreshes . 6/4
4, Malchezaar, Prince of Dance, Demon, Two Refreshes each turn cost Health instead of Gold. (2 left!) 5/4
4, Refreshing Anomaly, Elemental, Battlecry: Gain 2 free Refreshes . 4/5
4, Woodland Defiler, Demon, At the end of your turn, add a Fodder to your next 3 Refreshes . 5/6
4, Wyvern Outrider, Beast, Whenever this takes damage, gain a free Refresh . (3 times per turn.) 2/8
6, Twisted Wrathguard, Demon, After you sell a minion, add a Fodder to your next Refresh . 8/8
Spellcraft (14)
1, Surf n' Surf, Beast/Naga, Spellcraft: Give a minion "Deathrattle: Summon a 3/2 Crab" until next turn. 1/1
2, Lava Lurker, Naga, The first Spellcraft spell played from hand on this each turn is permanent. (1 left!) 2/5
2, Reef Riffer, Naga, Spellcraft: Give a minion stats equal to your Tier until next turn. 3/2
3, Deep Blue Crooner, Naga, Spellcraft: Give a minion +2/+2 until next turn. Improve your future Deep Blues. 2/2
3, Deep-Sea Angler, Naga, Spellcraft: Give a minion +2/+6 and Taunt until next turn. 2/3
4, Private Chef, Naga, Spellcraft: Choose a minion. Get a different random minion of its type, then Pass it. 5/4
4, Rimescale Priestess, Naga, Spellcraft: Get a random Tavern spell that gives stats. 3/3
4, Waverider, Naga, Spellcraft: Give a minion +2/+2. If it's a Naga, also give it Windfury until next turn. 2/8
4, Zesty Shaker, Naga, Once per turn, when a Spellcraft spell is played on this, get a new copy of it. 6/7
5, Darkcrest Strategist, Naga, Spellcraft: Get a random Tier 1 Naga. (Improves each turn!) 4/5
5, Glowscale, Naga, Taunt Spellcraft: Give a minion Divine Shield until next turn. 4/6
5, Tranquil Meditative, Naga, Spellcraft: Your Tavern spells give an extra +1/+1 this game. 3/8
5, Well Wisher, Neutral, Spellcraft: Pass a different non-Golden minion. 6/6
7, Sea Witch Zar'jira, Naga, Spellcraft: Choose a different minion in the Tavern to get a copy of. 4/5
Start of Combat (9)
1, Flighty Scout, Murloc, Start of Combat: If this minion is in your hand, summon a copy of it. 3/3
2, Humming Bird, Beast, Start of Combat: For the rest of this combat, your Beasts have +1 Attack. 1/4
3, Amber Guardian, Dragon, Taunt Start of Combat: Give another friendly Dragon +2/+2 and Divine Shield . 3/2
4, Prized Promo-Drake, Dragon, Start of Combat: Give your Dragons +4/+4. 1/1
6, Choral Mrrrglr, Murloc, Start of Combat: Gain the stats of all the minions in your hand. 6/6
6, Fire-forged Evoker, Dragon, Start of Combat: Give your Dragons +2/+1. Improves permanently after you cast a Tavern spell. 8/5
6, Ultraviolet Ascendant, Elemental, Start of Combat: Give your other Elementals +3/+2. (Improves after you play an Elemental!) 6/3
7, Sandy, Neutral, Start of Combat: Transform into a copy of your teammate's highest- Health minion. 1/1
7, Stitched Salvager, Undead, Start of Combat: Destroy the minion to the left. Deathrattle: Summon an exact copy of it. (Except Stitched Salvager.) 16/4
Stealth (1)
4, Heroic Underdog, Neutral, Stealth Rally: Gain the target's Attack. 1/10
Taunt (30)
1, Annoy-o-Tron, Mech, Taunt Divine Shield 1/2
1, Manasaber, Beast, Deathrattle: Summon two 0/1 Cublings with Taunt . 4/1
1, Risen Rider, Undead, Taunt Reborn 2/1
2, Alert Alarmist, Mech, Taunt Deathrattle: The next Tavern spell you buy costs (1) less. 2/2
2, Bristleback Bully, Quilboar, Taunt Deathrattle: Get a Blood Gem that also gives a Quilboar Taunt . 3/2
2, Glowgullet Warlord, Quilboar, Deathrattle: Summon two 1/1 Quilboar with Taunt . This plays a Blood Gem on them. 2/2
2, Oozeling Gladiator, Neutral, Battlecry: Get two Slimy Shields that give +1/+1 and Taunt. 2/2
2, Prophet of the Boar, Neutral, Taunt After you play a Quilboar, get a Blood Gem . 2/3
2, Sewer Rat, Beast, Deathrattle: Summon a 2/3 Turtle with Taunt . 3/2
2, Tide Raiser, Naga, Taunt Deathrattle: Cast Shifting Tide on an adjacent minion. 2/1
2, Very Hungry Winterfinner, Murloc, Taunt Whenever this takes damage, give a minion in your hand +2/+1. 2/5
3, Amber Guardian, Dragon, Taunt Start of Combat: Give another friendly Dragon +2/+2 and Divine Shield . 3/2
3, Annoy-o-Module, Mech, Magnetic Divine Shield Taunt 2/4
3, Bristlemane Scrapsmith, Quilboar, After a friendly minion with Taunt dies, get a Blood Gem . 4/4
3, Deep-Sea Angler, Naga, Spellcraft: Give a minion +2/+6 and Taunt until next turn. 2/3
3, Hardy Orca, Beast, Taunt Whenever this takes damage, give your other minions +1/+1. 1/6
3, Lost City Looter, Pirate, Taunt At the end of your turn, get a random Bounty . 1/1
3, Skulking Bristlemane, Quilboar, Taunt Deathrattle: This plays a permanent Blood Gem on adjacent minions. 5/2
4, Determined Defender, Neutral, Taunt Deathrattle: Give adjacent minions +5/+5 and Taunt . 5/5
4, Mantid King, Neutral, After your team Passes , randomly gain Venomous , Taunt , or Divine Shield until next turn. 3/3
4, Rylak Metalhead, Beast, Taunt Deathrattle: Trigger the Battlecry of an adjacent minion. 5/3
4, Sin'dorei Straight Shot, Neutral, Divine Shield , Windfury Rally: Remove Reborn and Taunt from the target. 3/4
4, Tunnel Blaster, Neutral, Taunt Deathrattle: Deal 3 damage to all minions. 3/7
4, Twilight Broodmother, Dragon, Deathrattle: Summon 2 Twilight Hatchlings. Give them Taunt . 5/3
5, Divine Sparkbot, Mech, Taunt , Divine Shield Deathrattle: Get a Sanctify. 4/2
5, Glowscale, Naga, Taunt Spellcraft: Give a minion Divine Shield until next turn. 4/6
5, Sewer Lord, Beast, Deathrattle: Summon two Sewer Rats that summon 2/3 Turtles with Taunt . 4/6
5, Shadowdancer, Demon, Taunt Deathrattle: Get a Staff of Enrichment. 5/3
5, Spiked Savior, Beast, Taunt. Reborn . Deathrattle: Give your minions +1 Health and deal 1 damage to them. 8/2
6, Nightbane, Ignited, Dragon/Undead, Taunt Deathrattle: Give 2 different friendly minions this minion's Attack. 16/8
Venomous (4)
3, Deadly Spore, Neutral, Venomous 1/1
3, Pufferquil, Naga/Quilboar, Whenever a spell is cast on this, gain Venomous until next turn. 2/6
4, Mantid King, Neutral, After your team Passes , randomly gain Venomous , Taunt , or Divine Shield until next turn. 3/3
5, Bile Spitter, Murloc, Venomous Rally: Give another friendly Murloc Venomous . 1/10
Windfury (4)
1, Crackling Cyclone, Elemental, Divine Shield Windfury 2/1
4, Sin'dorei Straight Shot, Neutral, Divine Shield , Windfury Rally: Remove Reborn and Taunt from the target. 3/4
4, Waverider, Naga, Spellcraft: Give a minion +2/+2. If it's a Naga, also give it Windfury until next turn. 2/8
6, Earthsong Shaman, Quilboar, Windfury . At the end of your turn, play a Blood Gem on all your minions. Repeat for each Bonus Keyword this has. 4/5